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With the Holy Trinity out, let's take stock of 5E
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<blockquote data-quote="Blackbrrd" data-source="post: 6455027" data-attributes="member: 63962"><p>I have just run my three first D&D 5e sessions. Firstly, explaining the rules to old D&D players is really easy. It works just as before, except that you can't 5' step, you have to use the withdraw action. Running the game is a breeze. Most enemies go down in one or two hits at level 1, increasing a little at level 2. The mechanics are simple enough that nobody has time to get bored between turns. </p><p></p><p>Setting up the characters is pretty easy, with just the right amount of tweaking room. The only reason it took a bit of time was that there are 12 classes with 3+ subclasses each! I really like how the subclasses work, especially the hybrids like the arcane trickster and eldritch knight. </p><p></p><p>The Starter Set module is just what I want from a D&D module. A relatively simple story and NPCs, but quite many of them, and a sandboxy style to it all. It's also relatively easy to run - as easy as any sandbox adventure can be. The players got into the story really well and liked the freedom they got to prioritize what to do - and how. This last session I basically had to improvise a complete encounter due to a few lines of hints in the module. It felt completely natural and I don't think the players even noticed that they were outside the bounds of the written material. That's what a good module helps you to do as a DM: Improvise. Not by trying to hold your hand the whole time.</p><p></p><p>The only thing I dislike is that the spell lists aren't available in a digital format. Get the digital tools already WotC! At least give us a PDF for each spellcasting class with all the spells (and space to add domain spells), with a one-line description.</p><p></p><p>To be a little on topic: two of my players have already bought the PHB, one bought the MM/DMG as well. I bought the PHB/MM/DMG, which is a first since AD&D! The primary reason for buying the books is that the value is so high compared to anything after 2e. I actually see the point of owning the books, not just borrowing them.</p><p></p><p>5e is a game I feel I can introduce to just about anybody, while the earlier editions, especially 4e was something I just wouldn't introduce new players to. It was just so clunky and un-dnd-ish. (I have run all editions since 2e + be(cmi) 5e is by far my favorite edition.</p><p></p><p>Btw, I just bought a Surface 3 pro, downloaded GIMP, downloaded the player maps for the module and ran the Redbrand hideout on it. I added a black layer with 85% opacity on top of the map and used the erase tool to reveal the map as they explored it. It worked really well, I just had to learn the shortkeys for getting the image in full screen without tools: (F11 -full screen, ctrl+shift+j scale the image to full screen, tab - hide the toolbars). My players really liked it and they drew the battlemaps for me without prompting and a lot less confusion regarding where they were and so on. </p><p></p><p>Now, I sincerly hope that WotC starts releasing more sandboxy modules or makes it easier for publishers like enworld to do so. I don't want to run any adventure paths or mega modules ever again. Give me something that covers around three levels, and I am happy. </p><p> [MENTION=1]Morrus[/MENTION] any chance of some 5e modules from Enworld? Should we petition WotC to give you a license or something?</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6455027, member: 63962"] I have just run my three first D&D 5e sessions. Firstly, explaining the rules to old D&D players is really easy. It works just as before, except that you can't 5' step, you have to use the withdraw action. Running the game is a breeze. Most enemies go down in one or two hits at level 1, increasing a little at level 2. The mechanics are simple enough that nobody has time to get bored between turns. Setting up the characters is pretty easy, with just the right amount of tweaking room. The only reason it took a bit of time was that there are 12 classes with 3+ subclasses each! I really like how the subclasses work, especially the hybrids like the arcane trickster and eldritch knight. The Starter Set module is just what I want from a D&D module. A relatively simple story and NPCs, but quite many of them, and a sandboxy style to it all. It's also relatively easy to run - as easy as any sandbox adventure can be. The players got into the story really well and liked the freedom they got to prioritize what to do - and how. This last session I basically had to improvise a complete encounter due to a few lines of hints in the module. It felt completely natural and I don't think the players even noticed that they were outside the bounds of the written material. That's what a good module helps you to do as a DM: Improvise. Not by trying to hold your hand the whole time. The only thing I dislike is that the spell lists aren't available in a digital format. Get the digital tools already WotC! At least give us a PDF for each spellcasting class with all the spells (and space to add domain spells), with a one-line description. To be a little on topic: two of my players have already bought the PHB, one bought the MM/DMG as well. I bought the PHB/MM/DMG, which is a first since AD&D! The primary reason for buying the books is that the value is so high compared to anything after 2e. I actually see the point of owning the books, not just borrowing them. 5e is a game I feel I can introduce to just about anybody, while the earlier editions, especially 4e was something I just wouldn't introduce new players to. It was just so clunky and un-dnd-ish. (I have run all editions since 2e + be(cmi) 5e is by far my favorite edition. Btw, I just bought a Surface 3 pro, downloaded GIMP, downloaded the player maps for the module and ran the Redbrand hideout on it. I added a black layer with 85% opacity on top of the map and used the erase tool to reveal the map as they explored it. It worked really well, I just had to learn the shortkeys for getting the image in full screen without tools: (F11 -full screen, ctrl+shift+j scale the image to full screen, tab - hide the toolbars). My players really liked it and they drew the battlemaps for me without prompting and a lot less confusion regarding where they were and so on. Now, I sincerly hope that WotC starts releasing more sandboxy modules or makes it easier for publishers like enworld to do so. I don't want to run any adventure paths or mega modules ever again. Give me something that covers around three levels, and I am happy. [MENTION=1]Morrus[/MENTION] any chance of some 5e modules from Enworld? Should we petition WotC to give you a license or something? [/QUOTE]
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With the Holy Trinity out, let's take stock of 5E
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