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With the Holy Trinity out, let's take stock of 5E
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<blockquote data-quote="Grimstaff" data-source="post: 6460835" data-attributes="member: 34880"><p>I have to say I found the play test largely uninspiring, and basically quit bothering with it after the 2nd or 3rd round. As a fan of older edition games (bx, 1e specifically) it was unlikely I ever would have tried the final product. Except, it's so hard to find older edition groups that I had been playing Pathfinder for over a year, and was getting anxious to try something else. So I suggested a play test of the new rules, the</p><p>Group agreed. The week before that session, I played a 5e game with my old high school gaming group, and we had a blast. So I went into the session with my PF group with more than a little trepidation - if old school players had so much fun, there's no way PF fans will like it, right?</p><p>So imAgine my surprise when we had what was probably the most dynamic and exciting session ever. By the end, the test drive had turned into "let's keep playing 5e for the foreseeable future". So, ime, WotC certainly achieved their goal of producing a game that appeals to both oldschool fans and fans of more modern design.</p><p>What really interests me now is exploring high level play - that for me is one of the things I miss most from older editions - fast paced exciting adventure at level 12+. With 3x/PF, higher level play became a chore of maths and bookkeeping, and 4e was like a power card game, despite them both being perfectly fun at lower levels. Do will 5e pass this final test for me? My group will likely hit level 6-7 tomorrow during our third session of Rise of the Runelords, so it's likely we'll be seeing those higher levels by late Jan or early Feb. </p><p>Can't wait!</p></blockquote><p></p>
[QUOTE="Grimstaff, post: 6460835, member: 34880"] I have to say I found the play test largely uninspiring, and basically quit bothering with it after the 2nd or 3rd round. As a fan of older edition games (bx, 1e specifically) it was unlikely I ever would have tried the final product. Except, it's so hard to find older edition groups that I had been playing Pathfinder for over a year, and was getting anxious to try something else. So I suggested a play test of the new rules, the Group agreed. The week before that session, I played a 5e game with my old high school gaming group, and we had a blast. So I went into the session with my PF group with more than a little trepidation - if old school players had so much fun, there's no way PF fans will like it, right? So imAgine my surprise when we had what was probably the most dynamic and exciting session ever. By the end, the test drive had turned into "let's keep playing 5e for the foreseeable future". So, ime, WotC certainly achieved their goal of producing a game that appeals to both oldschool fans and fans of more modern design. What really interests me now is exploring high level play - that for me is one of the things I miss most from older editions - fast paced exciting adventure at level 12+. With 3x/PF, higher level play became a chore of maths and bookkeeping, and 4e was like a power card game, despite them both being perfectly fun at lower levels. Do will 5e pass this final test for me? My group will likely hit level 6-7 tomorrow during our third session of Rise of the Runelords, so it's likely we'll be seeing those higher levels by late Jan or early Feb. Can't wait! [/QUOTE]
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Community
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With the Holy Trinity out, let's take stock of 5E
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