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With the Holy Trinity out, let's take stock of 5E
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<blockquote data-quote="Imaro" data-source="post: 6463576" data-attributes="member: 48965"><p>4e just wasn't a game my group ended up enjoying. My group never really warmed to the skill challenge rules even after the math was fixed and they were revised numerous times, we liked a more organic feel to exploration and events and thus didn't need or want the artificial constraints of SC for pacing so they offered little reason for us to use them...The hour + combats of 4e wore our game down and stalled the overall progression of our campaign to the point that it felt like the only thing getting done each week during our 4 hour session was at best a little roleplay/exploration and then hours of tactical, battlemat-based, combat, and finally as a DM (contrary to others experiences) the encounter design was just as wonky as previous editions once the PC's got higher up in level, in fact, IMO, it didn't work well at all for determining an actual challenging encounter. </p><p></p><p>After my group's disappointment with 4e, 5e seems to be the edition that has brought us back to what we want D&D to feel and play like. For the first time every player in the group has purchased and read a PHB and 2 other players have purchased the DMG and the MM because they are interested in DM'ing... We've had a game going since the PHB came out and the PC's are now 3rd level and as far as I can see 5e is hitting all the right buttons for us. As a DM 5e just feels more liberating and flexible than 4e, and the classes all have interesting mechanics without falling into the overwhelming number of "powers" problem 4e was prone to. </p><p></p><p>The biggest complaint to date I've seen about 5e is the lack of interesting things for monsters to do... but I'm just not seeing it, I've compared monsters from the 4e MV and the 5e MM and I am not seeing this gulf between the two in mechanical things fro monsters to do. I'd say my only complaint is that sometimes I do wish the monsters had all their abilities in their stat-blocks, but it's a minor complaint at most and I'm actually warming to picking specific spells for certain monsters as a way to customize them. </p><p></p><p></p><p>Sorry but I don't see it as a remastered 2e (nothing against 2e personally) but I do see it as a greatest hits edition... It's taken most of the things I like from previous editions without going overboard into what I felt was the negative aspects of each of those editions.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6463576, member: 48965"] 4e just wasn't a game my group ended up enjoying. My group never really warmed to the skill challenge rules even after the math was fixed and they were revised numerous times, we liked a more organic feel to exploration and events and thus didn't need or want the artificial constraints of SC for pacing so they offered little reason for us to use them...The hour + combats of 4e wore our game down and stalled the overall progression of our campaign to the point that it felt like the only thing getting done each week during our 4 hour session was at best a little roleplay/exploration and then hours of tactical, battlemat-based, combat, and finally as a DM (contrary to others experiences) the encounter design was just as wonky as previous editions once the PC's got higher up in level, in fact, IMO, it didn't work well at all for determining an actual challenging encounter. After my group's disappointment with 4e, 5e seems to be the edition that has brought us back to what we want D&D to feel and play like. For the first time every player in the group has purchased and read a PHB and 2 other players have purchased the DMG and the MM because they are interested in DM'ing... We've had a game going since the PHB came out and the PC's are now 3rd level and as far as I can see 5e is hitting all the right buttons for us. As a DM 5e just feels more liberating and flexible than 4e, and the classes all have interesting mechanics without falling into the overwhelming number of "powers" problem 4e was prone to. The biggest complaint to date I've seen about 5e is the lack of interesting things for monsters to do... but I'm just not seeing it, I've compared monsters from the 4e MV and the 5e MM and I am not seeing this gulf between the two in mechanical things fro monsters to do. I'd say my only complaint is that sometimes I do wish the monsters had all their abilities in their stat-blocks, but it's a minor complaint at most and I'm actually warming to picking specific spells for certain monsters as a way to customize them. Sorry but I don't see it as a remastered 2e (nothing against 2e personally) but I do see it as a greatest hits edition... It's taken most of the things I like from previous editions without going overboard into what I felt was the negative aspects of each of those editions. [/QUOTE]
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With the Holy Trinity out, let's take stock of 5E
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