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General Tabletop Discussion
*Dungeons & Dragons
With the Holy Trinity out, let's take stock of 5E
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<blockquote data-quote="dd.stevenson" data-source="post: 6464294" data-attributes="member: 6683099"><p>So I run my dungeons in a pattern recognition format, and I'm not happy with the presentation in the PHB which implies that you explore the environment by rolling a bunch of d20s and narrating the results. Mainly because I think that approach sells D&D short, without offering so much as a shout-out to playstyles that (I consider to be) more fun and engaging. </p><p></p><p>But I wouldn't want to see the check mechanics removed, as they have two legitimate uses even in my game. (1) When I honestly can't decide whether a player's action succeeds or fails, skill checks are better than just flipping a coin behind the DM's screen. (2) We don't spend the entire game "zoomed in" on room-level exploration--sometimes we "zoom out" to larger, more nebulous scenes that I can't be arsed to catalogue completely. In those cases I <em>want</em> lightweight improvisation mechanics, and skill checks serve.</p><p></p><p></p><p></p><p>I don't understand this comment, sorry. What is Mastermind?</p></blockquote><p></p>
[QUOTE="dd.stevenson, post: 6464294, member: 6683099"] So I run my dungeons in a pattern recognition format, and I'm not happy with the presentation in the PHB which implies that you explore the environment by rolling a bunch of d20s and narrating the results. Mainly because I think that approach sells D&D short, without offering so much as a shout-out to playstyles that (I consider to be) more fun and engaging. But I wouldn't want to see the check mechanics removed, as they have two legitimate uses even in my game. (1) When I honestly can't decide whether a player's action succeeds or fails, skill checks are better than just flipping a coin behind the DM's screen. (2) We don't spend the entire game "zoomed in" on room-level exploration--sometimes we "zoom out" to larger, more nebulous scenes that I can't be arsed to catalogue completely. In those cases I [I]want[/I] lightweight improvisation mechanics, and skill checks serve. I don't understand this comment, sorry. What is Mastermind? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
With the Holy Trinity out, let's take stock of 5E
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