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General Tabletop Discussion
*Dungeons & Dragons
With the Holy Trinity out, let's take stock of 5E
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 6464984" data-attributes="member: 1013"><p>Now that I've got all three books and have run some sessions I'll say without a doubt I like this edition better than 3e/3.5/PF. As a DM I despise those games, and as a player I merely think they are tedious and boring in play. Getting rid of the constantly shifting bonuses from buffs, feats, situational mods, etc and replacing most of that with Advantage/Disadvantage is wonderful. The flatter math makes mixed level parties much more viable, and makes weaker monsters still a threat, especially in numbers, without me having to add levels to them. I prefer the setup of monsters in this game, smaller stat blocks, easier to run. Classes are interesting and have options but don't appear like they will be nearly as much a min/max paradise like 3e. Combat is cool but I"ll spice it up with a couple more options. The wolverine level healing is a bit much, but workable and easily modified. Modified spell system is great, and very versatile. Leveling i s a bit quick but fixable. Seems easy to house rule too. Overall its fun. I"m glad I'm having fun playing D&D again after the past two editions, though I skipped 4e entirely so I can't really comment on it beyond reading the books. One problem is one of the other players runs a 3.5 game and I really don't want to play it anymore. I only played it since one guy wanted to run it and I like my group but after this man 3.x really seems like a chore.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 6464984, member: 1013"] Now that I've got all three books and have run some sessions I'll say without a doubt I like this edition better than 3e/3.5/PF. As a DM I despise those games, and as a player I merely think they are tedious and boring in play. Getting rid of the constantly shifting bonuses from buffs, feats, situational mods, etc and replacing most of that with Advantage/Disadvantage is wonderful. The flatter math makes mixed level parties much more viable, and makes weaker monsters still a threat, especially in numbers, without me having to add levels to them. I prefer the setup of monsters in this game, smaller stat blocks, easier to run. Classes are interesting and have options but don't appear like they will be nearly as much a min/max paradise like 3e. Combat is cool but I"ll spice it up with a couple more options. The wolverine level healing is a bit much, but workable and easily modified. Modified spell system is great, and very versatile. Leveling i s a bit quick but fixable. Seems easy to house rule too. Overall its fun. I"m glad I'm having fun playing D&D again after the past two editions, though I skipped 4e entirely so I can't really comment on it beyond reading the books. One problem is one of the other players runs a 3.5 game and I really don't want to play it anymore. I only played it since one guy wanted to run it and I like my group but after this man 3.x really seems like a chore. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
With the Holy Trinity out, let's take stock of 5E
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