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With the Holy Trinity out, let's take stock of 5E
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<blockquote data-quote="Iosue" data-source="post: 6466609" data-attributes="member: 6680772"><p>Initially what made it so intimidating is that there are so many powers you have to consider and adjust for. One insight that 5e gave me was to pare the game down -- if I want BECMI style play, might as well bring the game to the BECMI classes. A "Basic 4e", if you will. One type of build for each of the Fighter, Cleric, Rogue, and Wizard classes. Of course, Essentials gets you half the way there. The other issue is "until the start of your next turn" powers, and the like. I've thought of a number of different fixes for that, but it's hard to find something wholly satisfying. One idea I kicked around was doing away with powers entirely (except for spells), and sticking with basic attacks and class features.</p><p></p><p>But the upshot is, whether we're talking removing most of the classes, or all of the powers, at that point you've removed a lot of what makes 4e 4e. I would understand if someone came into the game expecting 4e and felt cheated about what the actual game was. So in the end I chose to play BECMI for BECMI, and 4e for 4e.</p><p></p><p>The interesting thing with 5e is that it's been released with certain frames pre-selected. I can say, "houseruled Basic 5e", and somebody has a good idea of what I'm talking about going in.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6466609, member: 6680772"] Initially what made it so intimidating is that there are so many powers you have to consider and adjust for. One insight that 5e gave me was to pare the game down -- if I want BECMI style play, might as well bring the game to the BECMI classes. A "Basic 4e", if you will. One type of build for each of the Fighter, Cleric, Rogue, and Wizard classes. Of course, Essentials gets you half the way there. The other issue is "until the start of your next turn" powers, and the like. I've thought of a number of different fixes for that, but it's hard to find something wholly satisfying. One idea I kicked around was doing away with powers entirely (except for spells), and sticking with basic attacks and class features. But the upshot is, whether we're talking removing most of the classes, or all of the powers, at that point you've removed a lot of what makes 4e 4e. I would understand if someone came into the game expecting 4e and felt cheated about what the actual game was. So in the end I chose to play BECMI for BECMI, and 4e for 4e. The interesting thing with 5e is that it's been released with certain frames pre-selected. I can say, "houseruled Basic 5e", and somebody has a good idea of what I'm talking about going in. [/QUOTE]
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Community
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With the Holy Trinity out, let's take stock of 5E
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