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With the Holy Trinity out, let's take stock of 5E
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<blockquote data-quote="evilbob" data-source="post: 6466797" data-attributes="member: 9789"><p>Now that the DMG actually is out, I found that upon first glance it didn't actually answer pretty much any of the questions we've had from the last few months. How long do poisons last if they don't already list a duration? How can you train skills in downtime? There are a few optional rules that everyone said, "Just wait for the DMG!" but it hath not provided. Ah well. Hopefully it will do more for me when I can sit down and give it the time it deserves.</p><p></p><p>That said, I think the 5.0 ruleset is probably the best one to date. 4.0 is a different game altogether, and it's honestly hard to compare them - and if you like 4.0 for one thing and 5.0 for another, that's perfectly fine. But yeah, the relatively-fast (for D&D: super-fast), relatively-simple (for D&D: super-simple) rules are awesome. Looking forward to exploring it more over the next few months to find out more about it.</p><p></p><p>That said: the complete lack of PDF support is still killing the game for our group. I can't believe they don't have non-picturey PDFs of the core books out right now - they should have come with the books - and a complete spell chart and maybe even magic item chart sortable by anything you could possibly imagine. I don't care about having more splat books if I can't get the core books organized to the point where they are as easily used as every other game we play.</p><p></p><p>(Also a little surprised the "Basic" rules haven't been updated at all.)</p></blockquote><p></p>
[QUOTE="evilbob, post: 6466797, member: 9789"] Now that the DMG actually is out, I found that upon first glance it didn't actually answer pretty much any of the questions we've had from the last few months. How long do poisons last if they don't already list a duration? How can you train skills in downtime? There are a few optional rules that everyone said, "Just wait for the DMG!" but it hath not provided. Ah well. Hopefully it will do more for me when I can sit down and give it the time it deserves. That said, I think the 5.0 ruleset is probably the best one to date. 4.0 is a different game altogether, and it's honestly hard to compare them - and if you like 4.0 for one thing and 5.0 for another, that's perfectly fine. But yeah, the relatively-fast (for D&D: super-fast), relatively-simple (for D&D: super-simple) rules are awesome. Looking forward to exploring it more over the next few months to find out more about it. That said: the complete lack of PDF support is still killing the game for our group. I can't believe they don't have non-picturey PDFs of the core books out right now - they should have come with the books - and a complete spell chart and maybe even magic item chart sortable by anything you could possibly imagine. I don't care about having more splat books if I can't get the core books organized to the point where they are as easily used as every other game we play. (Also a little surprised the "Basic" rules haven't been updated at all.) [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
With the Holy Trinity out, let's take stock of 5E
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