Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
With the Holy Trinity out, let's take stock of 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6467513" data-attributes="member: 42582"><p>But it seems to be yours.</p><p></p><p>Either the rules are relevant or they're not. If they are - which is my view - then I don't see how you can claim that you know better than Gygax and Moldvay what the game was really about.</p><p></p><p>Except that players can read many of them in the PHB. For instance, p 28 describes (including a worked example) the consequences of failing a pick pocket check, which is one of the examples that [MENTION=6779310]aramis erak[/MENTION] referred to.</p><p></p><p>In the case of Moldvay Basic, it is typical for a player to have read the whole book, including the DM chapter. And of course many AD&D players have read the DMG, if for no other reason than that they also GM games of their own.</p><p></p><p>You haven't answered at all. "The GM checks the map" is not an answer. Checking the map will tell me that there is a portcullis there. On 9 maps out of 10 it won't even tell me which side of the portcullis the mechanism is on - I'll have to read the adventure text. And when I do that, it won't tell me the chances of a PC breaking the mechanism with a hammer and piton.</p><p></p><p>Similarly, the map might tell me there is a 10' wide pit, but it won't tell me whether or not a given PC can clear it in a jump.</p><p></p><p>Also, the notion of modules needing "converting" is not one I have encountered anywhere else, and is contrary to the general purpose for which people buy and use modules (ie to avoid creating material on their own).</p><p></p><p>When I asserted this upthread you denied it, describing permissible player moves as "bounded".</p><p></p><p>In any event, it is true that players aren't restricted in the actions they can declare for their PCs. Hence the need for the GM to adjudicate previously unanticipated action resolutions. You have not actually given any example - either hypothetical or from actual play - of how you think this is to be done.</p><p></p><p>When posters talk about the need for the GM to improvise, it is this sort of on-the-fly, ad hoc adjudication that they have in mind.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6467513, member: 42582"] But it seems to be yours. Either the rules are relevant or they're not. If they are - which is my view - then I don't see how you can claim that you know better than Gygax and Moldvay what the game was really about. Except that players can read many of them in the PHB. For instance, p 28 describes (including a worked example) the consequences of failing a pick pocket check, which is one of the examples that [MENTION=6779310]aramis erak[/MENTION] referred to. In the case of Moldvay Basic, it is typical for a player to have read the whole book, including the DM chapter. And of course many AD&D players have read the DMG, if for no other reason than that they also GM games of their own. You haven't answered at all. "The GM checks the map" is not an answer. Checking the map will tell me that there is a portcullis there. On 9 maps out of 10 it won't even tell me which side of the portcullis the mechanism is on - I'll have to read the adventure text. And when I do that, it won't tell me the chances of a PC breaking the mechanism with a hammer and piton. Similarly, the map might tell me there is a 10' wide pit, but it won't tell me whether or not a given PC can clear it in a jump. Also, the notion of modules needing "converting" is not one I have encountered anywhere else, and is contrary to the general purpose for which people buy and use modules (ie to avoid creating material on their own). When I asserted this upthread you denied it, describing permissible player moves as "bounded". In any event, it is true that players aren't restricted in the actions they can declare for their PCs. Hence the need for the GM to adjudicate previously unanticipated action resolutions. You have not actually given any example - either hypothetical or from actual play - of how you think this is to be done. When posters talk about the need for the GM to improvise, it is this sort of on-the-fly, ad hoc adjudication that they have in mind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With the Holy Trinity out, let's take stock of 5E
Top