Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
With the Holy Trinity out, let's take stock of 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6467556" data-attributes="member: 22779"><p>Wow. Just wow. This is ... there are no words. How in the world do you come to that conclusion. DM's are never to improvise? Where could you possibly have come to that conclusion? That's pretty much the exact opposite of the advice given in every single RPG book ever published. This isn't a Forge thing at all. What you are describing has never, ever existed in RPG's. RPG's are all about improvising. DM's improvise all the time. They had no choice, because the mechanics certainly don't cover all sorts of actions that the players can take.</p><p></p><p>I have to ask, where are you getting this from? Can you please show me anyone, any published RPG source, that aligns with this point of view?</p><p></p><p></p><p></p><p>What do you think resolution mechanics mean? Character attacks orc. Rolls his d20 vs target number. Character hits or misses. That is a resolution mechanic. You are <em>resolving</em> the action that the player is attempting. </p><p></p><p>And, you've never played Jenga if you think it's not a randomiser. Before the game starts, when will the tower fall? On what turn will it fall? Can you even begin to predict that? If not, then it's random by definition. But, that's beside the point anyway since Jenga Tower games are a pretty small niche. You are missing the bigger point. Virtually all RPG's out there, with very few exceptions (and notable BECAUSE they are exceptions) don't use some sort of randomised resolution mechanic. Whether it's a dice pool or d20, or whatever, it's still a random resolution mechanic. </p><p></p><p>And, just to be very clear, how do you define a resolution mechanic. I feel a lot of the issues with your view point is you are taking some pretty idiosyncratic definitions of terms and that's causing a lot of confusion.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6467556, member: 22779"] Wow. Just wow. This is ... there are no words. How in the world do you come to that conclusion. DM's are never to improvise? Where could you possibly have come to that conclusion? That's pretty much the exact opposite of the advice given in every single RPG book ever published. This isn't a Forge thing at all. What you are describing has never, ever existed in RPG's. RPG's are all about improvising. DM's improvise all the time. They had no choice, because the mechanics certainly don't cover all sorts of actions that the players can take. I have to ask, where are you getting this from? Can you please show me anyone, any published RPG source, that aligns with this point of view? What do you think resolution mechanics mean? Character attacks orc. Rolls his d20 vs target number. Character hits or misses. That is a resolution mechanic. You are [I]resolving[/I] the action that the player is attempting. And, you've never played Jenga if you think it's not a randomiser. Before the game starts, when will the tower fall? On what turn will it fall? Can you even begin to predict that? If not, then it's random by definition. But, that's beside the point anyway since Jenga Tower games are a pretty small niche. You are missing the bigger point. Virtually all RPG's out there, with very few exceptions (and notable BECAUSE they are exceptions) don't use some sort of randomised resolution mechanic. Whether it's a dice pool or d20, or whatever, it's still a random resolution mechanic. And, just to be very clear, how do you define a resolution mechanic. I feel a lot of the issues with your view point is you are taking some pretty idiosyncratic definitions of terms and that's causing a lot of confusion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
With the Holy Trinity out, let's take stock of 5E
Top