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With the Holy Trinity out, let's take stock of 5E
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<blockquote data-quote="howandwhy99" data-source="post: 6467763" data-attributes="member: 3192"><p>Gaming isn't an identity through negation. "We don't seek depiction or narrative design" is Edwards refusing yet again to actually talk about games as understood for centuries. He simply refuses to treat them as a sphere of behavior and understanding we can live within. His answer is "You are ACTUALLY engaging in the act of story telling". No, you are actually engaging in the act of game play - near identical to the act of puzzle solving.</p><p></p><p>This is his major failing: he claims to know what is the <em>actual </em>act of humans in our world when gaming. And he makes it story telling. His premise is his conclusion. </p><p></p><p>- Do Not Trust anything in those articles to be forthright about games as historically understood. </p><p></p><p>Games are both a design outside ourselves (like a maze) and how we treat something. Life can be treated as a game. That doesn't mean we should so. Gaming a person isn't very kind for instance, but it can be done. Like gaslighting for instance. </p><p></p><p>Those articles are not the final word. They are a rejection in near entirety of everything that has been understood as games prior.</p><p></p><p>1. AD&D is a game because it is a system, a pattern players can manipulate to achieve objectives within. </p><p>2. Games don't have themes. Stories do. In general, if the language is from literary theory it isn't referring to games.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6467763, member: 3192"] Gaming isn't an identity through negation. "We don't seek depiction or narrative design" is Edwards refusing yet again to actually talk about games as understood for centuries. He simply refuses to treat them as a sphere of behavior and understanding we can live within. His answer is "You are ACTUALLY engaging in the act of story telling". No, you are actually engaging in the act of game play - near identical to the act of puzzle solving. This is his major failing: he claims to know what is the [I]actual [/I]act of humans in our world when gaming. And he makes it story telling. His premise is his conclusion. - Do Not Trust anything in those articles to be forthright about games as historically understood. Games are both a design outside ourselves (like a maze) and how we treat something. Life can be treated as a game. That doesn't mean we should so. Gaming a person isn't very kind for instance, but it can be done. Like gaslighting for instance. Those articles are not the final word. They are a rejection in near entirety of everything that has been understood as games prior. 1. AD&D is a game because it is a system, a pattern players can manipulate to achieve objectives within. 2. Games don't have themes. Stories do. In general, if the language is from literary theory it isn't referring to games. [/QUOTE]
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With the Holy Trinity out, let's take stock of 5E
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