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General Tabletop Discussion
*Dungeons & Dragons
With the Holy Trinity out, let's take stock of 5E
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<blockquote data-quote="pemerton" data-source="post: 6468052" data-attributes="member: 42582"><p>Where does this come from? Who is talking about "use no rues at all and make it up?" Not The Forge. Not Ron Edwards. Not Paul Czege or Vinent Baker, both of whom write games full of rules. Not Luke Crane, whose best-known game, Burning Wheel, is about as crunchy as Rolemaster. Not me - I'm quoting AD&D rules to show that they differ from you theory of the game.</p><p></p><p>I don't know who you think you are replying to, or what point you think you are making/rebutting here.</p><p></p><p>What do you mean by "map"?</p><p></p><p>When I read the word "map", in the context of a discussion about D&D, I think of a typical dungeon map, generally drawn on graph paper, with some loose illustration of room contents and a numbered key.</p><p></p><p>How does drawing this sort of map help answer the question "Can Morgan Ironwolf, 1st level fighter wearing mail armour and with a 16 STR and 13 DEX, jump across a 10' wide pit?" I don't see how it does. Nor does drawing a map help answer the questeion "Can that same character, using a hammer and piton, smash a winch mechanism such that a portcullis comes crashing down, thereby blocking the onrsuhing orcs?"</p><p></p><p>These are practical problems of action resolution that nearly every GM will have encountered at some stage while running a game. And the AD&D PHB and DMG do not contain rules for answering them. There are not even guidelines for answering the question about jumping (the item saving throw chart might count as guidelines for helping address the winch question - though <em>you</em> haven't pointed me to those, instead going off on a red herring about AC and hit points).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6468052, member: 42582"] Where does this come from? Who is talking about "use no rues at all and make it up?" Not The Forge. Not Ron Edwards. Not Paul Czege or Vinent Baker, both of whom write games full of rules. Not Luke Crane, whose best-known game, Burning Wheel, is about as crunchy as Rolemaster. Not me - I'm quoting AD&D rules to show that they differ from you theory of the game. I don't know who you think you are replying to, or what point you think you are making/rebutting here. What do you mean by "map"? When I read the word "map", in the context of a discussion about D&D, I think of a typical dungeon map, generally drawn on graph paper, with some loose illustration of room contents and a numbered key. How does drawing this sort of map help answer the question "Can Morgan Ironwolf, 1st level fighter wearing mail armour and with a 16 STR and 13 DEX, jump across a 10' wide pit?" I don't see how it does. Nor does drawing a map help answer the questeion "Can that same character, using a hammer and piton, smash a winch mechanism such that a portcullis comes crashing down, thereby blocking the onrsuhing orcs?" These are practical problems of action resolution that nearly every GM will have encountered at some stage while running a game. And the AD&D PHB and DMG do not contain rules for answering them. There are not even guidelines for answering the question about jumping (the item saving throw chart might count as guidelines for helping address the winch question - though [I]you[/I] haven't pointed me to those, instead going off on a red herring about AC and hit points). [/QUOTE]
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With the Holy Trinity out, let's take stock of 5E
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