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General Tabletop Discussion
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With the Holy Trinity out, let's take stock of 5E
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<blockquote data-quote="howandwhy99" data-source="post: 6468106" data-attributes="member: 3192"><p>This is proof of my point as to what games, RPGs, and D&D actually are. D&D, if intended to be an improv game was possibly the worst design ever. It isn't one. It's a game. A pattern recognition activity. Don't mistake it's hammer as a bicycle seat. </p><p></p><p>All of those people you quote believe in referring to "the fiction". That is what their games are meant to do. Create fictions. There is no fiction in D&D. Games don't create fictions. </p><p></p><p>A DM's map includes everything in the game. If there is a pit, jumping, mail armor, Morgan Ironwolf, smashing, hammers, pitons, winches, etc. They are on that map. They are rule designs referred to by the referee.</p><p></p><p>No RPG has action resolution. We've gone over this. Game play is the act of deciphering patterns. There are no conflicts between players to resolve. Maybe such a game may be played to gain rights to tell a story like some of the solid games coming from storygame creators, but the game system itself is not a story. It must be gameable to be a game. Imagine if someone moved the code around behind the screen when you were playing Mastermind? The game stops being playable.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6468106, member: 3192"] This is proof of my point as to what games, RPGs, and D&D actually are. D&D, if intended to be an improv game was possibly the worst design ever. It isn't one. It's a game. A pattern recognition activity. Don't mistake it's hammer as a bicycle seat. All of those people you quote believe in referring to "the fiction". That is what their games are meant to do. Create fictions. There is no fiction in D&D. Games don't create fictions. A DM's map includes everything in the game. If there is a pit, jumping, mail armor, Morgan Ironwolf, smashing, hammers, pitons, winches, etc. They are on that map. They are rule designs referred to by the referee. No RPG has action resolution. We've gone over this. Game play is the act of deciphering patterns. There are no conflicts between players to resolve. Maybe such a game may be played to gain rights to tell a story like some of the solid games coming from storygame creators, but the game system itself is not a story. It must be gameable to be a game. Imagine if someone moved the code around behind the screen when you were playing Mastermind? The game stops being playable. [/QUOTE]
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With the Holy Trinity out, let's take stock of 5E
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