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With the Holy Trinity out, let's take stock of 5E
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<blockquote data-quote="weldon" data-source="post: 6468208" data-attributes="member: 18817"><p>The primary factor of success in football is physical strength and speed. If you can't create an advantage in physical ability, then secondary factors like strategy, tactics and "pattern recognition" come into play. But they only come into play if you are evenly matched physically (which is generally the case in the NFL).</p><p></p><p>I know this is a ludicrous example, but if I had the Hulk on my team, I wouldn't need tactics or pattern recognition. In fact, I could just announce before each play that we are hiking the ball to the Hulk and he is going to run down the middle. Good luck stopping him.</p><p></p><p>What I will concede is that analysis of today's game in the NFL is focused on tactics because that is where the difference is made.</p><p></p><p>I think the discussion about the analysis of RPGs is similarly clouded by the fact that so much of the foundation is assumed that we turn to focus on the minor differences. In the same way that all human faces are 90-something % similar but our brains are highly tuned to focus on the minute differences to identify and recognize individuals. The fact that I can easily recognize all the members of my family, and talk at length about their differences in appearance, doesn't change the fact that they are incredibly similar.</p><p></p><p>I feel like in this discussion about "significant" differences in emphasis between different games, that the foundations of all of them are likely much more similar than we are letting on.</p></blockquote><p></p>
[QUOTE="weldon, post: 6468208, member: 18817"] The primary factor of success in football is physical strength and speed. If you can't create an advantage in physical ability, then secondary factors like strategy, tactics and "pattern recognition" come into play. But they only come into play if you are evenly matched physically (which is generally the case in the NFL). I know this is a ludicrous example, but if I had the Hulk on my team, I wouldn't need tactics or pattern recognition. In fact, I could just announce before each play that we are hiking the ball to the Hulk and he is going to run down the middle. Good luck stopping him. What I will concede is that analysis of today's game in the NFL is focused on tactics because that is where the difference is made. I think the discussion about the analysis of RPGs is similarly clouded by the fact that so much of the foundation is assumed that we turn to focus on the minor differences. In the same way that all human faces are 90-something % similar but our brains are highly tuned to focus on the minute differences to identify and recognize individuals. The fact that I can easily recognize all the members of my family, and talk at length about their differences in appearance, doesn't change the fact that they are incredibly similar. I feel like in this discussion about "significant" differences in emphasis between different games, that the foundations of all of them are likely much more similar than we are letting on. [/QUOTE]
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Community
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With the Holy Trinity out, let's take stock of 5E
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