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General Tabletop Discussion
*Dungeons & Dragons
With the reintroduction of PrCs which are on your 'must see' list?
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<blockquote data-quote="Tony Vargas" data-source="post: 6730193" data-attributes="member: 996"><p>I hate to hear it. ;( But there is a good point in there. Most classes (except perhaps rogue) could be construed as constituting more experience and competence than is really appropriate at 1st level or 'Apprentice Tier.' You couldn't have been an apprentice Paladin, for instance - you'd be a squire, with no right to wear armor or bear chivalric weapons - and even after being knighted, you'd have to enter the service of Charlemagne, himself. </p><p></p><p>But, even though you could be a 1st level Paladin or Warlord or whatever other class comes down the line, there could always be a higher-level PrC to really nail one of the specific, and higher-status concepts that a high-level in that class might be used to model. So you could have PrCs like Lord Protector of the Pale or Exarch of Pelor or Field Marshal of Cormyr or whatever, that really point to a high level in a specific class (and tie into a setting), but could be lifted by another with some aspects of the build in common.</p><p></p><p>Also good examples of using PrCs to nail high-level concepts that class alone would struggle with.</p><p></p><p></p><p>Another example of pushing a class concept up the level ladder using PrCs could be in a low-magic game. One thing that's always made "low-magic" problematic is that so many PC classes get magic as an endlessly-renewable daily resource from level 1 on. If you were to make 'Wizard,' 'Cleric,' 'Druid,' and so forth PrCs that you can't access until higher level, you can make magic 'lower' and 'rarer' for the PCs as well as for the world.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6730193, member: 996"] I hate to hear it. ;( But there is a good point in there. Most classes (except perhaps rogue) could be construed as constituting more experience and competence than is really appropriate at 1st level or 'Apprentice Tier.' You couldn't have been an apprentice Paladin, for instance - you'd be a squire, with no right to wear armor or bear chivalric weapons - and even after being knighted, you'd have to enter the service of Charlemagne, himself. But, even though you could be a 1st level Paladin or Warlord or whatever other class comes down the line, there could always be a higher-level PrC to really nail one of the specific, and higher-status concepts that a high-level in that class might be used to model. So you could have PrCs like Lord Protector of the Pale or Exarch of Pelor or Field Marshal of Cormyr or whatever, that really point to a high level in a specific class (and tie into a setting), but could be lifted by another with some aspects of the build in common. Also good examples of using PrCs to nail high-level concepts that class alone would struggle with. Another example of pushing a class concept up the level ladder using PrCs could be in a low-magic game. One thing that's always made "low-magic" problematic is that so many PC classes get magic as an endlessly-renewable daily resource from level 1 on. If you were to make 'Wizard,' 'Cleric,' 'Druid,' and so forth PrCs that you can't access until higher level, you can make magic 'lower' and 'rarer' for the PCs as well as for the world. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
With the reintroduction of PrCs which are on your 'must see' list?
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