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Witness a Munchkin DM!: Double weapon magic item question...
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<blockquote data-quote="The_lone_gunman" data-source="post: 189456" data-attributes="member: 1143"><p>Ill help you out buddy:</p><p></p><p>1) Make it a artifact</p><p></p><p>2) give it all the powers you could want it to have</p><p></p><p>3) make any non-evil creatures who touch it suffer negative levels that bring them to lvl 1 and reduce int/str/con to 2.</p><p></p><p></p><p>Now, assuming you don't allow evil PC's, you now have an item that fits your needs that you guarentee your PC's wont get. Plus you have the bonus of an easy adventure theme for them after they kill the bad guy ("guys, what does it take to destroy this artifact so that it can't be used for evil anymore?")</p><p></p><p></p><p></p><p>Hope this helps <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>TLG</p></blockquote><p></p>
[QUOTE="The_lone_gunman, post: 189456, member: 1143"] Ill help you out buddy: 1) Make it a artifact 2) give it all the powers you could want it to have 3) make any non-evil creatures who touch it suffer negative levels that bring them to lvl 1 and reduce int/str/con to 2. Now, assuming you don't allow evil PC's, you now have an item that fits your needs that you guarentee your PC's wont get. Plus you have the bonus of an easy adventure theme for them after they kill the bad guy ("guys, what does it take to destroy this artifact so that it can't be used for evil anymore?") Hope this helps :) TLG [/QUOTE]
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