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Wiz build?
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<blockquote data-quote="ark67" data-source="post: 5535487" data-attributes="member: 6675314"><p>Hey everybody,</p><p></p><p>So my friends and I recently started playing D&D and we chose 4e pretty much at random.</p><p></p><p>Anywho, I'm creating a Wizard and would like some general feedback on the build, any tips or tricks on how to play him (in encounters that is), and finally whether or not I've made an obvious mistake.</p><p></p><p>I should also mention that our DM has opened all books for use (so relevant for the wiz is just PHB and AP?)</p><p></p><p>----------</p><p><strong>Wizard Lvl 2</strong></p><p>Eladrin</p><p>Str - 11</p><p>Con - 12</p><p>Dex - 15</p><p>Int - 18</p><p>Wis - 14</p><p>Cha - 10</p><p></p><p><u>Racial features</u></p><p>Eladrin Edu.: Extra Skill</p><p>Proficient in Longsword</p><p>Eladin Will: +1 Will, +5 charm saves(?)</p><p>Fey Origin - trance</p><p>Fey Step: Teleport 5</p><p></p><p><u>Class/path Features</u></p><p>Arcane Imp. Mastery: Wand of Accuracy</p><p>+2 to attack roll</p><p>Cantrips: ghost sound, etc.</p><p>Ritual Casting</p><p>Spellbook: extra spells</p><p></p><p><u>Feats</u></p><p>Rit caster</p><p>Master/perform rits</p><p>*Improved Initiative</p><p>*Armor Prof: Leather</p><p></p><p><u>Skills</u></p><p>3 - Acro</p><p>12 - Arcana</p><p>1 - Athletic</p><p>1 - Bluff</p><p>6 - Diplo</p><p>8 - Dungeon</p><p>2 - Endurance</p><p>3 - Heal</p><p>7 - Hist</p><p>8 - Insight</p><p>1 - Intimidate</p><p>8 - nature</p><p>3 - Percep</p><p>5 - Religion</p><p>3 - Stealth</p><p>1 - Street</p><p>3 - Theivery</p><p></p><p><u>AT-WILL</u></p><p>Scorching Burst</p><p>Ray of frost</p><p>(or?)</p><p></p><p><u>Encounter</u></p><p>Grasping Shadows (AP)</p><p>Fey step</p><p></p><p><u>Daily</u></p><p>Flaming Sphere</p><p>Sleep</p><p></p><p><u>Utility Powers</u></p><p>Shield</p><p>Guardian Blades</p><p></p><p><u>Rituals</u></p><p>Tenser's floating disk</p><p>Comprehend lang</p><p>Make whole</p><p>(prob dont need the animal msg thing..)</p><p></p><p><u>Equipment</u></p><p>Adv.'s kit</p><p>Spell book</p><p>Wand</p><p>Longsword(eladrin? worth it?)</p><p>Leather armor</p></blockquote><p></p>
[QUOTE="ark67, post: 5535487, member: 6675314"] Hey everybody, So my friends and I recently started playing D&D and we chose 4e pretty much at random. Anywho, I'm creating a Wizard and would like some general feedback on the build, any tips or tricks on how to play him (in encounters that is), and finally whether or not I've made an obvious mistake. I should also mention that our DM has opened all books for use (so relevant for the wiz is just PHB and AP?) ---------- [B]Wizard Lvl 2[/B] Eladrin Str - 11 Con - 12 Dex - 15 Int - 18 Wis - 14 Cha - 10 [U]Racial features[/U] Eladrin Edu.: Extra Skill Proficient in Longsword Eladin Will: +1 Will, +5 charm saves(?) Fey Origin - trance Fey Step: Teleport 5 [U]Class/path Features[/U] Arcane Imp. Mastery: Wand of Accuracy +2 to attack roll Cantrips: ghost sound, etc. Ritual Casting Spellbook: extra spells [U]Feats[/U] Rit caster Master/perform rits *Improved Initiative *Armor Prof: Leather [U]Skills[/U] 3 - Acro 12 - Arcana 1 - Athletic 1 - Bluff 6 - Diplo 8 - Dungeon 2 - Endurance 3 - Heal 7 - Hist 8 - Insight 1 - Intimidate 8 - nature 3 - Percep 5 - Religion 3 - Stealth 1 - Street 3 - Theivery [U]AT-WILL[/U] Scorching Burst Ray of frost (or?) [U]Encounter[/U] Grasping Shadows (AP) Fey step [U]Daily[/U] Flaming Sphere Sleep [U]Utility Powers[/U] Shield Guardian Blades [U]Rituals[/U] Tenser's floating disk Comprehend lang Make whole (prob dont need the animal msg thing..) [U]Equipment[/U] Adv.'s kit Spell book Wand Longsword(eladrin? worth it?) Leather armor [/QUOTE]
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