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Wiz15 Ball Lightning
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<blockquote data-quote="aco175" data-source="post: 5700907" data-attributes="member: 27385"><p>I have my wizard dominating one encounter per day with this spell, which turns out to be around every 4 to 5 fights. I think I know how it should work but wanted feedback please and thank you.</p><p></p><p>He is using it to make 2 attacks each round. He is saying the initial standard casting action goes off for like 20 points of damage and as a minor it goes off again. The no action to sustain allows him to let it repeat its attack, which he is calling standard and minor actions to attack twice again.</p><p></p><p>I was going with; 1st round, ok you get 2 attacks. Each other round a minor action lets you get one atk and you still have your standard to cast something else.</p><p></p><p>Upon reading it it looks like the standard action to cast just creates a ball that slows people next to it. a minor in that same round lets you atk and each follow on round another minor lets one atk.</p><p></p><p>I know I'm the dm and all, but I do not like nerfing powers and such just to make them do less things, but this just seems too powerful. This might be an arguement for not just picking powers from CB, but needing the book.</p></blockquote><p></p>
[QUOTE="aco175, post: 5700907, member: 27385"] I have my wizard dominating one encounter per day with this spell, which turns out to be around every 4 to 5 fights. I think I know how it should work but wanted feedback please and thank you. He is using it to make 2 attacks each round. He is saying the initial standard casting action goes off for like 20 points of damage and as a minor it goes off again. The no action to sustain allows him to let it repeat its attack, which he is calling standard and minor actions to attack twice again. I was going with; 1st round, ok you get 2 attacks. Each other round a minor action lets you get one atk and you still have your standard to cast something else. Upon reading it it looks like the standard action to cast just creates a ball that slows people next to it. a minor in that same round lets you atk and each follow on round another minor lets one atk. I know I'm the dm and all, but I do not like nerfing powers and such just to make them do less things, but this just seems too powerful. This might be an arguement for not just picking powers from CB, but needing the book. [/QUOTE]
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