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Wiz18 Lich vs. four 12th level characters
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<blockquote data-quote="Mort" data-source="post: 2504639" data-attributes="member: 762"><p>If the lich is properly played the PC’s don’t stand a chance.</p><p></p><p>Your group seems like the one that CR’s are tested for so while CR’s are tricky they actually have meaning in this case. An 18th level lich is a CR 20 encounter, considering the conditions (The lich has knowledge of the PC’s and they don’t, it knows the castle inside and out and they don’t) that’s about a +2 modifier. The lack of gear for the lich is only slightly mitigating as it is a high level caster and can easily compensate. So you’re looking at a CR 20-22 encounter for 12th level characters – that’s an almost certain TPK. Even with a 15th level lich, considering the conditions, it’s a likely-certain TPK.</p><p></p><p>The lich will have surprise, so just has too many options. One Mass Charm monster (8th level save 20-22+) and game over for the party. One finger of death and a 5th or so quickened spell and once again game over for the party. </p><p></p><p>Even if the lich (stupidly) enters into melee its 15/blunt and magic damage reduction should allow it to escape and regroup.</p><p></p><p>I think the best option here is the one Corinthi stated. Have the Lich take off the kid gloves; but instead of attacking to kill, have the lich trick or force the party to serve its own ends.</p></blockquote><p></p>
[QUOTE="Mort, post: 2504639, member: 762"] If the lich is properly played the PC’s don’t stand a chance. Your group seems like the one that CR’s are tested for so while CR’s are tricky they actually have meaning in this case. An 18th level lich is a CR 20 encounter, considering the conditions (The lich has knowledge of the PC’s and they don’t, it knows the castle inside and out and they don’t) that’s about a +2 modifier. The lack of gear for the lich is only slightly mitigating as it is a high level caster and can easily compensate. So you’re looking at a CR 20-22 encounter for 12th level characters – that’s an almost certain TPK. Even with a 15th level lich, considering the conditions, it’s a likely-certain TPK. The lich will have surprise, so just has too many options. One Mass Charm monster (8th level save 20-22+) and game over for the party. One finger of death and a 5th or so quickened spell and once again game over for the party. Even if the lich (stupidly) enters into melee its 15/blunt and magic damage reduction should allow it to escape and regroup. I think the best option here is the one Corinthi stated. Have the Lich take off the kid gloves; but instead of attacking to kill, have the lich trick or force the party to serve its own ends. [/QUOTE]
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Wiz18 Lich vs. four 12th level characters
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