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Wizard 18: Spell Mastery
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<blockquote data-quote="MonkeezOnFire" data-source="post: 6691809" data-attributes="member: 6784845"><p>I think you mentioned some of the most viable choices but here are some others:</p><p></p><p>Grease basically gives you access to an at-will, ranged trip. I've also found it useful for clogging choke points in dungeons. It stalls some enemies while the group deals with the ones that make it through making groups a bit more manageable. Remember spell mastery are not permanent choices so you can slot it out if you know you won't be adventuring in a dungeon/closed space. </p><p></p><p>Blindness/Deafness is a non-concentration debuff that really cripples enemies that don't have alternate senses. </p><p></p><p>Sleep. Some have said that it remains potent for closing out fights at higher levels. I personally can't comment on it as I haven't reached very high levels with my wizard yet, but maybe someone else can. </p><p></p><p>Of course there's also plenty of out of combat choices: Invisibility, Detect Thoughts, Locate Object, Knock, Levitate (probably not as viable in combat against higher level monsters that are more likely to have flight or ranged attacks)</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 6691809, member: 6784845"] I think you mentioned some of the most viable choices but here are some others: Grease basically gives you access to an at-will, ranged trip. I've also found it useful for clogging choke points in dungeons. It stalls some enemies while the group deals with the ones that make it through making groups a bit more manageable. Remember spell mastery are not permanent choices so you can slot it out if you know you won't be adventuring in a dungeon/closed space. Blindness/Deafness is a non-concentration debuff that really cripples enemies that don't have alternate senses. Sleep. Some have said that it remains potent for closing out fights at higher levels. I personally can't comment on it as I haven't reached very high levels with my wizard yet, but maybe someone else can. Of course there's also plenty of out of combat choices: Invisibility, Detect Thoughts, Locate Object, Knock, Levitate (probably not as viable in combat against higher level monsters that are more likely to have flight or ranged attacks) [/QUOTE]
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Wizard 18: Spell Mastery
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