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Wizard 18: Spell Mastery
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<blockquote data-quote="kerleth" data-source="post: 6691882" data-attributes="member: 84383"><p>Well remember that you can change them out with 8 hours of study, so you might want to adjust your at-wills on occasion. As a baseline spell, though, I would go with invisibility for the 2nd level slot. Being able to cast invisibility at will means that one of the party members simply doesn't exist. You simply pass yourself off as being a party with 1 less member in casual situations. If the wizard makes himself the invisible one, then he can wander around with much less chance of being taken out at the start of combat. With the wide range of options his spells give him, that could be all sorts of fun. Or maybe you want to keep the rogue invisible, so that he's an uberscout and can get the jump on almost anyone. Or heck, invisible the stupid clumsy fighter so that he at least has advantage and a chance not to mess thing up for the party when sneaking. Near constant invisibility can be used in a lot of different ways in a lot of different scenarios.</p></blockquote><p></p>
[QUOTE="kerleth, post: 6691882, member: 84383"] Well remember that you can change them out with 8 hours of study, so you might want to adjust your at-wills on occasion. As a baseline spell, though, I would go with invisibility for the 2nd level slot. Being able to cast invisibility at will means that one of the party members simply doesn't exist. You simply pass yourself off as being a party with 1 less member in casual situations. If the wizard makes himself the invisible one, then he can wander around with much less chance of being taken out at the start of combat. With the wide range of options his spells give him, that could be all sorts of fun. Or maybe you want to keep the rogue invisible, so that he's an uberscout and can get the jump on almost anyone. Or heck, invisible the stupid clumsy fighter so that he at least has advantage and a chance not to mess thing up for the party when sneaking. Near constant invisibility can be used in a lot of different ways in a lot of different scenarios. [/QUOTE]
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Wizard 18: Spell Mastery
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