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Wizard 7th level spell selection ideas?
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<blockquote data-quote="Thanee" data-source="post: 195955" data-attributes="member: 478"><p>My current Arcane Trickster character just hit 13th caster level and I can choose two new spells for her. Being a Transmuter (Prohibited School: Evocation), she has to choose at least one spell from that school. I'm currently leaning towards Teleport without Error and Greater Scrying, but both are not spells I would say are really necessary (having a few Teleports and a Crystal Ball available), altho both are probably quite nice to have. I thought about Limited Wish as well, but it just seems too limited to be worth the 300 XP (if it only could simulate a Heal spell). Shadow Walk maybe?</p><p></p><p>My current stance is to leave the 7th spell slots open to be used for metamagicked spells (got Extend and Empower Spell) usually (casting double empowered extended cat's grace and endurance at the evening camp seems quite good, really), maybe preparing one Teleport without Error just to be safe.</p><p></p><p>Well, if anyone has any good ideas for 7th level spell choices, I'd love to hear suggestions! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 195955, member: 478"] My current Arcane Trickster character just hit 13th caster level and I can choose two new spells for her. Being a Transmuter (Prohibited School: Evocation), she has to choose at least one spell from that school. I'm currently leaning towards Teleport without Error and Greater Scrying, but both are not spells I would say are really necessary (having a few Teleports and a Crystal Ball available), altho both are probably quite nice to have. I thought about Limited Wish as well, but it just seems too limited to be worth the 300 XP (if it only could simulate a Heal spell). Shadow Walk maybe? My current stance is to leave the 7th spell slots open to be used for metamagicked spells (got Extend and Empower Spell) usually (casting double empowered extended cat's grace and endurance at the evening camp seems quite good, really), maybe preparing one Teleport without Error just to be safe. Well, if anyone has any good ideas for 7th level spell choices, I'd love to hear suggestions! :) Bye Thanee [/QUOTE]
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