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General Tabletop Discussion
*Dungeons & Dragons
Wizard academy providing “all spells”, how strong?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8338286" data-attributes="member: 6802951"><p>Do you see the money being much of a limit, or do you see a wizard character should basically be able to have all the spells on their list at most levels?</p><p></p><p>It is definitely a significant buff, but the wizard already gets a lot of spells available to them, so it isn't quite as bad as doing the same thing to Sorcerors for example.</p><p>Much will depend on your game style: If players often get to make and carry out plans, this ability to pick and choose the ideal spells for the job will be very powerful. If the party are generally on a time-critical path with unexpected twists and turns, it may be only a little more powerful than a wizard without. The big issue I see either way is that you're granting the wizard automatic use of all the ritual spells on the wizard list. <em>That </em>is a definite boost.</p><p></p><p>Is this going to break your game? Doubtful. On the other hand, you are making what is generally thought of as the most capable class in the game even better. </p><p>If you think that is necessary, go right ahead, and make the spells cheap enough that the wizard in your party can keep up with the other characters. </p><p></p><p>Its so dependent upon your game and the group I don't think I could give any definite numbers. A general piece of advice based on this however would be:</p><p>Will this buff actually fix the reason your wizard is struggling? - As someone already pointed out, having even more options can cause choice paralysis. If they're already having trouble deciding on loadout, give them a wand or staff of a spell they often use. This will probably be a similar level of power, but won't require the player to engage in as much fine-tuning after each Long Rest.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8338286, member: 6802951"] Do you see the money being much of a limit, or do you see a wizard character should basically be able to have all the spells on their list at most levels? It is definitely a significant buff, but the wizard already gets a lot of spells available to them, so it isn't quite as bad as doing the same thing to Sorcerors for example. Much will depend on your game style: If players often get to make and carry out plans, this ability to pick and choose the ideal spells for the job will be very powerful. If the party are generally on a time-critical path with unexpected twists and turns, it may be only a little more powerful than a wizard without. The big issue I see either way is that you're granting the wizard automatic use of all the ritual spells on the wizard list. [I]That [/I]is a definite boost. Is this going to break your game? Doubtful. On the other hand, you are making what is generally thought of as the most capable class in the game even better. If you think that is necessary, go right ahead, and make the spells cheap enough that the wizard in your party can keep up with the other characters. Its so dependent upon your game and the group I don't think I could give any definite numbers. A general piece of advice based on this however would be: Will this buff actually fix the reason your wizard is struggling? - As someone already pointed out, having even more options can cause choice paralysis. If they're already having trouble deciding on loadout, give them a wand or staff of a spell they often use. This will probably be a similar level of power, but won't require the player to engage in as much fine-tuning after each Long Rest. [/QUOTE]
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Wizard academy providing “all spells”, how strong?
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