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Wizard Advice for New DM
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<blockquote data-quote="dbm" data-source="post: 1600155" data-attributes="member: 8014"><p>There have been lots of good points in this thread so far. I would re-iterate the comment on making lots of scrolls. These give the mage some much needed extra fire power in the first couple of levels for negligable XP costs. The coin can get a little draining, however, so the rest of the party agreeing to cover the wizard's costs out of treasure before dividing it up can be very helpful here.</p><p></p><p>Also, the character build is very important. If you are playing a wizard, you really want an effective intelligence of 22 to get a second bonus first-level spell. This can be done in FR with 18 Int, Sun Elf and Spell Casting Prodigy feat. It really helps the wizard have lots of spells and makes the DCs harder, meaning each spell is more likely to count for something.</p><p></p><p>Also, mages can often have a decent Dex, and should always be equiped with a bow or crossbow. Ok, he might not hit every round, but at low levels the difference in BAB between a wizard and a cleric for example (who most people agree can fight) isn't that great. </p><p></p><p>As others have already noted, you have many more options in 3.x as a wizard - you just need to capitalize on them.</p><p></p><p>Dan</p></blockquote><p></p>
[QUOTE="dbm, post: 1600155, member: 8014"] There have been lots of good points in this thread so far. I would re-iterate the comment on making lots of scrolls. These give the mage some much needed extra fire power in the first couple of levels for negligable XP costs. The coin can get a little draining, however, so the rest of the party agreeing to cover the wizard's costs out of treasure before dividing it up can be very helpful here. Also, the character build is very important. If you are playing a wizard, you really want an effective intelligence of 22 to get a second bonus first-level spell. This can be done in FR with 18 Int, Sun Elf and Spell Casting Prodigy feat. It really helps the wizard have lots of spells and makes the DCs harder, meaning each spell is more likely to count for something. Also, mages can often have a decent Dex, and should always be equiped with a bow or crossbow. Ok, he might not hit every round, but at low levels the difference in BAB between a wizard and a cleric for example (who most people agree can fight) isn't that great. As others have already noted, you have many more options in 3.x as a wizard - you just need to capitalize on them. Dan [/QUOTE]
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