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Wizard and spellbooks
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<blockquote data-quote="Zsig" data-source="post: 4269369" data-attributes="member: 56809"><p>Ok, I fear this post is going to get a bit long, my apologies for that.</p><p></p><p>I've been comparing stuff regarding the spellbook and some things ocurred to me. I'll post what happens.</p><p></p><p>Keep in mind that the following assumes that a higher lvl power is better than a lower level one, and as such, when the opportunity for replacement arrives you'll get the "better" option (which means, the high level one).</p><p></p><p>This is somewhat the "power" progression for a general class:</p><p>lvl 1 = enc <strong>(1)</strong> / daily <strong>(1)</strong></p><p>lvl 2 = (1 utility)</p><p>lvl 3 = enc (1),<strong>(3)</strong> / daily (1) </p><p>lvl 5 = enc (1),(3) / daily (1),<strong>(5)</strong> </p><p>lvl 6 = (+1 utility)</p><p>lvl 7 = enc (1),(3),<strong>(7)</strong> / daily (1),(5) </p><p>lvl 9 = enc (1),(3),(7) / daily (1),(5),<strong>(9)</strong> </p><p>lvl 10 = (+1 utility)</p><p>lvl 11 = enc (1),(3),(7),<strong>(11*)</strong> / daily (1),(5),(9) </p><p>lvl 12 = (+1 utility*)</p><p>lvl 13 = enc (3),(7),(11*),<strong>(13)</strong> / daily (1),(5),(9) </p><p>lvl 15 = enc (3),(7),(11*),(13) / daily (5),(9),<strong>(15)</strong> </p><p>lvl 16 = (+1 utility)</p><p>lvl 17 = enc (7),(11*),(13),<strong>(17)</strong> / daily (5),(9),(15)</p><p>lvl 19 = enc (7),(11*),(13),(17) / daily (9),(15),<strong>(19)</strong></p><p>lvl 20 = enc (7),(11*),(13),(17) / daily (9),(15),(19),<strong>(20*)</strong></p><p>lvl 22 = (+1 utility)</p><p>lvl 23 = enc (11*),(13),(17),<strong>(23)</strong> / daily (9),(15),(19),(20*)</p><p>lvl 25 = enc (11*),(13),(17),(23) / daily (15),(19),(20*),<strong>(25)</strong></p><p>lvl 26 = (+1 utility**)</p><p>lvl 27 = enc (13),(17),(23),<strong>(27)</strong> / daily (15),(19),(20*),(25)</p><p>lvl 29 = enc (13),(17),(23),(27) / daily (19),(20*),(25),<strong>(29)</strong></p><p>Total Utility Powers = 7.</p><p>* Indicates a Paragon Power.</p><p>** Indicates an Epic Power.</p><p>At-Will powers are not accounted as you only get 2 of them on the first level.</p><p>In <strong>Bold</strong> are the changes for each level.</p><p></p><p>Kinda weird that your paragon Encounter Power get's replaced at lvl 27...</p><p></p><p>Anyway. Now the Wizard... and his Spellbook. How does it work? There are a few ways it could.</p><p></p><p><strong>Method A:</strong> <ul> <li data-xf-list-type="ul">you can cast Daily (and Utility) spells, regardless of it's level, as long as it's not a duplicated spell.</li> <li data-xf-list-type="ul">that each time you <em>learn</em> a new spell you instead get 2 (or 3) spells of that level.</li> <li data-xf-list-type="ul">When you replace (or retrain), you do so on a 1-to-1 basis as each spell is also one power and the feature allows you to replace 1 power (raw)</li> </ul><p></p><p>Following is how the Wizard spellbook would look like (I removed encounter powers for simplicity):</p><p> lvl 1 = 1x daily (1),(1)</p><p>lvl 2 = (2 utility)</p><p>lvl 5 = 2x daily (1),(1),(5),(5) </p><p>lvl 6 = (+2 utility)</p><p>lvl 9 = 3x daily (1),(1),(5),(5),(9),(9) </p><p>lvl 10 = (+2 utility) </p><p>lvl 12 = (+1 utility*)</p><p>lvl 15 = 3x daily (1),(5),(5),(9),(9),(15) </p><p>lvl 16 = (+2 utility)</p><p>lvl 19 = 3x daily (5),(5),(9),(9),(15),(19)</p><p>lvl 20 = 4x daily (5),(5),(9),(9),(15),(19),(20*)</p><p>lvl 22 = (+2 utility)</p><p>lvl 25 = 4x daily (5),(9),(9),(15),(19),(20*),(25)</p><p>lvl 26 = (+1 utility**)</p><p>lvl 29 = 4x daily (9),(9),(15),(19),(20*),(25),(29)</p><p></p><p>Total Utility Spells = 12 (7 per day/encounter)</p><p></p><p>This doesn't include the Expanded Spellbook feat.</p><p>A few curiosities if this is the actual Method:</p><p>-The Wizard in question is capable of using Daily and Utility spells like noone else and is actually overpowered from levels 5-9 (and slightly stronger than the others at level 15)</p><p></p><p>-Notice that the Spellbook stops being useful after level 9, since you'll no longer be <em>learning</em> new spells, instead you'll just be replacing them.</p><p></p><p>-Notice that using this Method, the level in which you get the feat Expanded Spellbook makes <strong>ALL</strong> the difference as it gives you one Daily of each level you know, so if you take it at higher levels you'll get spells from levels you "replaced", if you get it at first level you won't.</p><p></p><p><strong>Method B</strong> <ul> <li data-xf-list-type="ul">That each time you get to a level in which you're allowed new Daily/Utility spells you treat the "couple" as a single "entity". This means that, when you replace it (or retrain) you exchange 2 for 2. ie. two 1st level spells becomes two 15th level spells.</li> <li data-xf-list-type="ul">Otherwise, same as Method A.</li> </ul><p></p><p>To not post the whole thing all over again, I'll post only the end result:</p><p></p><p>lvl 29: 4x dailies (19), (19), (20*), (25), (25), (29), (29)</p><p></p><p>This way, the spellbook turns out to be useful at each and every level from begining to end. Although, this makes the Spellbook a very powerful feature, and even gamebreaking, as (providing you get the Expanded Spellbook feat) at level 9, you could memorize three 9th level spells while the rest of your group is using one level 1 one level 5 and one lvl 9. And ,imho, this is not how it's supposed to be, the way I see it the spellbook should provide versatility and not "brokenness".</p><p></p><p>So, this is the way I'll interpret the Spellbook on my campaigns:</p><p></p><p><span style="font-size: 15px">Spellbook:</span></p><p>[...]snip[...]</p><p><em><strong>Daily and Utility Spells:</strong>Your spellbook also holds your daily and utility spells. You begin knowing two daily spells, one of each you can use on any given day. Each time you gain a level that let's you select a daily or utility spell, choose two different spells of that level to add to your spellbook. After an extended rest you can prepare a number of daily and utility spells according to what you can cast per day for your level. <u>You can't prepare more than one spell of each given level</u>.</em></p><p><em></em></p><p><em>If you replace a spell because of gaining a level or through retraining, the previous spell<u>s</u> vanishes from your spellbook and <u>are</u> replaced by the new spell<u>s</u>. For example, at level 15 you can replace two 1st level daily spells for two 15th level daily spells.</em></p></blockquote><p></p>
[QUOTE="Zsig, post: 4269369, member: 56809"] Ok, I fear this post is going to get a bit long, my apologies for that. I've been comparing stuff regarding the spellbook and some things ocurred to me. I'll post what happens. Keep in mind that the following assumes that a higher lvl power is better than a lower level one, and as such, when the opportunity for replacement arrives you'll get the "better" option (which means, the high level one). This is somewhat the "power" progression for a general class: lvl 1 = enc [b](1)[/b] / daily [b](1)[/b] lvl 2 = (1 utility) lvl 3 = enc (1),[b](3)[/b] / daily (1) lvl 5 = enc (1),(3) / daily (1),[b](5)[/b] lvl 6 = (+1 utility) lvl 7 = enc (1),(3),[b](7)[/b] / daily (1),(5) lvl 9 = enc (1),(3),(7) / daily (1),(5),[b](9)[/b] lvl 10 = (+1 utility) lvl 11 = enc (1),(3),(7),[b](11*)[/b] / daily (1),(5),(9) lvl 12 = (+1 utility*) lvl 13 = enc (3),(7),(11*),[b](13)[/b] / daily (1),(5),(9) lvl 15 = enc (3),(7),(11*),(13) / daily (5),(9),[b](15)[/b] lvl 16 = (+1 utility) lvl 17 = enc (7),(11*),(13),[b](17)[/b] / daily (5),(9),(15) lvl 19 = enc (7),(11*),(13),(17) / daily (9),(15),[b](19)[/b] lvl 20 = enc (7),(11*),(13),(17) / daily (9),(15),(19),[b](20*)[/b] lvl 22 = (+1 utility) lvl 23 = enc (11*),(13),(17),[b](23)[/b] / daily (9),(15),(19),(20*) lvl 25 = enc (11*),(13),(17),(23) / daily (15),(19),(20*),[b](25)[/b] lvl 26 = (+1 utility**) lvl 27 = enc (13),(17),(23),[b](27)[/b] / daily (15),(19),(20*),(25) lvl 29 = enc (13),(17),(23),(27) / daily (19),(20*),(25),[b](29)[/b] Total Utility Powers = 7. * Indicates a Paragon Power. ** Indicates an Epic Power. At-Will powers are not accounted as you only get 2 of them on the first level. In [b]Bold[/b] are the changes for each level. Kinda weird that your paragon Encounter Power get's replaced at lvl 27... Anyway. Now the Wizard... and his Spellbook. How does it work? There are a few ways it could. [b]Method A:[/b][list] [*]you can cast Daily (and Utility) spells, regardless of it's level, as long as it's not a duplicated spell. [*]that each time you [i]learn[/i] a new spell you instead get 2 (or 3) spells of that level. [*]When you replace (or retrain), you do so on a 1-to-1 basis as each spell is also one power and the feature allows you to replace 1 power (raw) [/list] Following is how the Wizard spellbook would look like (I removed encounter powers for simplicity): lvl 1 = 1x daily (1),(1) lvl 2 = (2 utility) lvl 5 = 2x daily (1),(1),(5),(5) lvl 6 = (+2 utility) lvl 9 = 3x daily (1),(1),(5),(5),(9),(9) lvl 10 = (+2 utility) lvl 12 = (+1 utility*) lvl 15 = 3x daily (1),(5),(5),(9),(9),(15) lvl 16 = (+2 utility) lvl 19 = 3x daily (5),(5),(9),(9),(15),(19) lvl 20 = 4x daily (5),(5),(9),(9),(15),(19),(20*) lvl 22 = (+2 utility) lvl 25 = 4x daily (5),(9),(9),(15),(19),(20*),(25) lvl 26 = (+1 utility**) lvl 29 = 4x daily (9),(9),(15),(19),(20*),(25),(29) Total Utility Spells = 12 (7 per day/encounter) This doesn't include the Expanded Spellbook feat. A few curiosities if this is the actual Method: -The Wizard in question is capable of using Daily and Utility spells like noone else and is actually overpowered from levels 5-9 (and slightly stronger than the others at level 15) -Notice that the Spellbook stops being useful after level 9, since you'll no longer be [i]learning[/i] new spells, instead you'll just be replacing them. -Notice that using this Method, the level in which you get the feat Expanded Spellbook makes [b]ALL[/b] the difference as it gives you one Daily of each level you know, so if you take it at higher levels you'll get spells from levels you "replaced", if you get it at first level you won't. [b]Method B[/b][list] [*]That each time you get to a level in which you're allowed new Daily/Utility spells you treat the "couple" as a single "entity". This means that, when you replace it (or retrain) you exchange 2 for 2. ie. two 1st level spells becomes two 15th level spells. [*]Otherwise, same as Method A.[/list] To not post the whole thing all over again, I'll post only the end result: lvl 29: 4x dailies (19), (19), (20*), (25), (25), (29), (29) This way, the spellbook turns out to be useful at each and every level from begining to end. Although, this makes the Spellbook a very powerful feature, and even gamebreaking, as (providing you get the Expanded Spellbook feat) at level 9, you could memorize three 9th level spells while the rest of your group is using one level 1 one level 5 and one lvl 9. And ,imho, this is not how it's supposed to be, the way I see it the spellbook should provide versatility and not "brokenness". So, this is the way I'll interpret the Spellbook on my campaigns: [SIZE=4]Spellbook:[/SIZE] [...]snip[...] [i][b]Daily and Utility Spells:[/b]Your spellbook also holds your daily and utility spells. You begin knowing two daily spells, one of each you can use on any given day. Each time you gain a level that let's you select a daily or utility spell, choose two different spells of that level to add to your spellbook. After an extended rest you can prepare a number of daily and utility spells according to what you can cast per day for your level. [u]You can't prepare more than one spell of each given level[/u]. If you replace a spell because of gaining a level or through retraining, the previous spell[u]s[/u] vanishes from your spellbook and [u]are[/u] replaced by the new spell[u]s[/u]. For example, at level 15 you can replace two 1st level daily spells for two 15th level daily spells.[/i] [/QUOTE]
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