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Wizard AoE Control and Initiative.
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<blockquote data-quote="Bleoberis De Ganis" data-source="post: 4692694" data-attributes="member: 77687"><p>I responded to a thread in the rules section about the problem of the wizard being late to act, meaning the quicker party members get mixed with the enemy and the wizard's AoEs damage them also. </p><p> </p><p>As I responded with houserules I suppose it is more appropriate to put it here.</p><p> </p><p>Can anyone see any problems with these houserules?</p><p> </p><p> </p><p>"<em>I still think using Intelligence modifier to initiative makes sense. Which would make the most difference in how quickly and effectively a character reacts to a combat starting up. A sharp, attentive mind or the ability to flip a coin over your knuckles.</em></p><p><em></em></p><p><em>Also, there should be more spell shaping feats and feats that protect/ommit allies from area spell effects.</em></p><p><em></em></p><p><em>Also, I think wizards should be able to cast spells smaller if they wish to. If a spell is blast/burst 2, for example, he should be able to cast it as a blast/burst 1. This could solve a little of these problems.</em></p><p><em></em></p><p><em>So my 3 houserules would be:</em></p><p><em></em></p><p><em>1. Use highest of dex/int for initiative modifier.</em></p><p><em>2. Allow wizards to cast burst/blast spells smaller than the standard size.</em></p><p><em>3. (Wizard Ommition) Ommit one square from a spell's effects as a free class feature.</em></p><p><em></em></p><p><em>That would probably sort it all out, at least to the point of making them effectively playable in the role they are designed for.</em></p><p><em></em></p><p><em></em><strong><u><em>Give the controller more control.<img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></em>"</u></strong></p><p> </p></blockquote><p></p>
[QUOTE="Bleoberis De Ganis, post: 4692694, member: 77687"] I responded to a thread in the rules section about the problem of the wizard being late to act, meaning the quicker party members get mixed with the enemy and the wizard's AoEs damage them also. As I responded with houserules I suppose it is more appropriate to put it here. Can anyone see any problems with these houserules? "[I]I still think using Intelligence modifier to initiative makes sense. Which would make the most difference in how quickly and effectively a character reacts to a combat starting up. A sharp, attentive mind or the ability to flip a coin over your knuckles. Also, there should be more spell shaping feats and feats that protect/ommit allies from area spell effects. Also, I think wizards should be able to cast spells smaller if they wish to. If a spell is blast/burst 2, for example, he should be able to cast it as a blast/burst 1. This could solve a little of these problems. So my 3 houserules would be: 1. Use highest of dex/int for initiative modifier. 2. Allow wizards to cast burst/blast spells smaller than the standard size. 3. (Wizard Ommition) Ommit one square from a spell's effects as a free class feature. That would probably sort it all out, at least to the point of making them effectively playable in the role they are designed for. [/I][B][U][I]Give the controller more control.B-)[/I]"[/U][/B] [B][/B] [B][/B] [/QUOTE]
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