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*Pathfinder & Starfinder
Wizard AoE Control and Initiative.
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<blockquote data-quote="Mengu" data-source="post: 4695414" data-attributes="member: 65726"><p>1. As a minority eladrin wand wizard fan, I'd be slightly upset with this ruling. I think one of the greatest things about that build is that it gets to go first fairly often, and can turn a near miss into a hit. If all wizards started using Int for initiative, there would be even less reason to play a wand wizard.</p><p> </p><p>2. This probably won't step on too many toes, so I'd say it would be an ok house rule.</p><p> </p><p>3. I would shy away from this. For instance the Invoker class has an at-will power that can attack two targets, and the wizard has some similar encounter powers. These powers could begin to lose value if you can shape your AoE's starting at level 1. Part of the fun and challenge is to find the perfect spot for the AoE. When party members work well together, this is even more rewarding. I wouldn't want to take that aspect away.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4695414, member: 65726"] 1. As a minority eladrin wand wizard fan, I'd be slightly upset with this ruling. I think one of the greatest things about that build is that it gets to go first fairly often, and can turn a near miss into a hit. If all wizards started using Int for initiative, there would be even less reason to play a wand wizard. 2. This probably won't step on too many toes, so I'd say it would be an ok house rule. 3. I would shy away from this. For instance the Invoker class has an at-will power that can attack two targets, and the wizard has some similar encounter powers. These powers could begin to lose value if you can shape your AoE's starting at level 1. Part of the fun and challenge is to find the perfect spot for the AoE. When party members work well together, this is even more rewarding. I wouldn't want to take that aspect away. [/QUOTE]
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