Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard AOE...Help me understand
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Moonsword" data-source="post: 4853007" data-attributes="member: 7174"><p>My, oh my, oh my, is this ever true. Wizards and wizard-alikes in 3rd edition may have gotten a damage knock, but dealing with the problem of your allies being in the area is nothing new to an old hand at wizardry. Pick your target carefully. If it's the last encounter of the day (or you're reasonably sure the healer(s) can handle it) and it fits your character concept, don't be afraid to tag the defender or striker with something if the risk is worth it. (Not all wizards would be willing to play that card, of course, and not all defenders and melee strikers are going to put up with a wizard getting "sloppy" - base it on the personalities. This isn't a pure tactical decision.) That said, try very hard not to smack them with debuffs as opposed to damage or movement effects - while damage can be absorbed and handled by the healer and movement effects can actually let you jerk them into advantageous positions, debuffs actively impede their abilities.</p><p></p><p>Also, if you are willing to risk catching them in the fringes, get a range of powers that target different defenses, not just for targeting enemies with different weaknesses but for the ability to tailor your hits for the allies that are potentially going to get tagged. If the only allies caught in the blast zone are a fighter and a rage barbarian, don't worry so much about hitting them with <em>thunderwave</em> - both of them have the hit points to laugh it off, and Fortitude is their primary Defense anyway, so they're less likely to get hit. In addition, if you do catch them, you can push <em>them</em> just like the enemy. (This is one of the few reasons to ever deliberately smack your allies with something as opposed to collateral damage - the rogue might not <em>like</em> getting hit, but if you shove him right into a flanking position, he's ikely to be a little less upset about it.) Conversely, don't drop <em>thunderlance</em> on them - very few builds for either one have much in the way of Reflex, and that spell does quite a bit of damage.</p></blockquote><p></p>
[QUOTE="Moonsword, post: 4853007, member: 7174"] My, oh my, oh my, is this ever true. Wizards and wizard-alikes in 3rd edition may have gotten a damage knock, but dealing with the problem of your allies being in the area is nothing new to an old hand at wizardry. Pick your target carefully. If it's the last encounter of the day (or you're reasonably sure the healer(s) can handle it) and it fits your character concept, don't be afraid to tag the defender or striker with something if the risk is worth it. (Not all wizards would be willing to play that card, of course, and not all defenders and melee strikers are going to put up with a wizard getting "sloppy" - base it on the personalities. This isn't a pure tactical decision.) That said, try very hard not to smack them with debuffs as opposed to damage or movement effects - while damage can be absorbed and handled by the healer and movement effects can actually let you jerk them into advantageous positions, debuffs actively impede their abilities. Also, if you are willing to risk catching them in the fringes, get a range of powers that target different defenses, not just for targeting enemies with different weaknesses but for the ability to tailor your hits for the allies that are potentially going to get tagged. If the only allies caught in the blast zone are a fighter and a rage barbarian, don't worry so much about hitting them with [i]thunderwave[/i] - both of them have the hit points to laugh it off, and Fortitude is their primary Defense anyway, so they're less likely to get hit. In addition, if you do catch them, you can push [i]them[/i] just like the enemy. (This is one of the few reasons to ever deliberately smack your allies with something as opposed to collateral damage - the rogue might not [i]like[/i] getting hit, but if you shove him right into a flanking position, he's ikely to be a little less upset about it.) Conversely, don't drop [i]thunderlance[/i] on them - very few builds for either one have much in the way of Reflex, and that spell does quite a bit of damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard AOE...Help me understand
Top