Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard at-wills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mengu" data-source="post: 4593043" data-attributes="member: 65726"><p><span style="color: white">I wanted to take a stab at some new Wizard at-will powers, based on the new controller at-will powers we have seen. I'm probably overshooting the power curve granting the +2's to attack, but I tried to keep the damage low, and emphasize the control aspect of the wizard. I would like some feedback on how to make these powers work well as at-will powers.</span></p><p> </p><p>I also felt implements should have a bit more of an affect on what a wizard does, so I added some specials, based on implement of choice. I also wanted to make sure the power is still good, even if you don't have the associated implement mastery. For instance Fire Lash works well for the wand wizard, but will also work well for the orb wizard due to "until the end of your next turn" wording.</p><p> </p><p><span style="color: lime">Psychic Push - Wizard Attack 1</span></p><p>At-will * Arcane, Implement, Psychic</p><p>Standard Action - Ranged 10</p><p>Target: One creature</p><p>Attack: Intelligence + 2 vs. Fortitude</p><p>Hit: 1d6 psychic damage, and you push the target 1 square.</p><p>Special: If you have staff of defense implement mastery and are using a staff implement, you push the target a number of squares equal to your constitution modifier. </p><p>This attack does not provoke opportunity attacks.</p><p> </p><p>Increase damage to 2d6 at 21st level.</p><p> </p><p><span style="color: lime">Surprise Trip - Wizard Attack 1</span></p><p>At-will * Arcane, Force, Implement </p><p>Standard Action - Ranged 10</p><p>Target: One creature of size Large or smaller</p><p>Attack: Intelligence + 2 vs. Reflex</p><p>Hit: 1d6 force damage, if the target moves more than 2 squares during its next turn, the target is knocked prone.</p><p>Special: If you have orb of imposition implement mastery and are using an orb implement, you may slide the target 1 square if it is knocked prone during its turn.</p><p> </p><p>Increase damage to 2d6 at 21st level.</p><p> </p><p><span style="color: lime">Fire Lash - Wizard Attack 1</span></p><p>At-will * Arcane, Fire, Implement </p><p>Standard Action - Ranged 5</p><p>Target: One creature</p><p>Attack: Intelligence vs. Reflex</p><p>Hit: 1d4 + Intelligence modifier fire damage and the target is grabbed until the end of your next turn. If the target attempts to escape use your fortitude or reflex defense to determine its success.</p><p>Special: If you have wand of accuracy implement mastery and are using a wand implement, you gain a bonus to the attack roll equal to half your dexterity modifier.</p><p> </p><p>Increase damage to 2d4 + Intelligence modifier at 21st level.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4593043, member: 65726"] [COLOR=white]I wanted to take a stab at some new Wizard at-will powers, based on the new controller at-will powers we have seen. I'm probably overshooting the power curve granting the +2's to attack, but I tried to keep the damage low, and emphasize the control aspect of the wizard. I would like some feedback on how to make these powers work well as at-will powers.[/COLOR] I also felt implements should have a bit more of an affect on what a wizard does, so I added some specials, based on implement of choice. I also wanted to make sure the power is still good, even if you don't have the associated implement mastery. For instance Fire Lash works well for the wand wizard, but will also work well for the orb wizard due to "until the end of your next turn" wording. [COLOR=lime]Psychic Push - Wizard Attack 1[/COLOR] At-will * Arcane, Implement, Psychic Standard Action - Ranged 10 Target: One creature Attack: Intelligence + 2 vs. Fortitude Hit: 1d6 psychic damage, and you push the target 1 square. Special: If you have staff of defense implement mastery and are using a staff implement, you push the target a number of squares equal to your constitution modifier. This attack does not provoke opportunity attacks. Increase damage to 2d6 at 21st level. [COLOR=lime]Surprise Trip - Wizard Attack 1[/COLOR] At-will * Arcane, Force, Implement Standard Action - Ranged 10 Target: One creature of size Large or smaller Attack: Intelligence + 2 vs. Reflex Hit: 1d6 force damage, if the target moves more than 2 squares during its next turn, the target is knocked prone. Special: If you have orb of imposition implement mastery and are using an orb implement, you may slide the target 1 square if it is knocked prone during its turn. Increase damage to 2d6 at 21st level. [COLOR=lime]Fire Lash - Wizard Attack 1[/COLOR] At-will * Arcane, Fire, Implement Standard Action - Ranged 5 Target: One creature Attack: Intelligence vs. Reflex Hit: 1d4 + Intelligence modifier fire damage and the target is grabbed until the end of your next turn. If the target attempts to escape use your fortitude or reflex defense to determine its success. Special: If you have wand of accuracy implement mastery and are using a wand implement, you gain a bonus to the attack roll equal to half your dexterity modifier. Increase damage to 2d4 + Intelligence modifier at 21st level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard at-wills
Top