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<blockquote data-quote="Shiroiken" data-source="post: 7829468" data-attributes="member: 6775477"><p><strong>Subclasses</strong></p><p>From the PHB, I'd say diviner is probably the overall best, but it depends on what you want to focus on. Evoker can be good for a blaster, but IIRC one of their abilities is weak (damage on a failed cantrip save, but there's only a few). Necromancer is also pretty fun. If you can access other books, the War Mage (Xanthars?) is really good, with lots of combat potential and defense.</p><p></p><p><strong>Races</strong></p><p>Except for some weird advanced options, I'd stick with High Elf, Variant Human, or Gnome. High elf gives an Int bonus and an extra cantrip, plus shortsword proficiency (it's rare you'll use it, but nice to have when you do). Variant Human can be good if you combo it with a good feat, such as Lucky, Observant, or Resilient: Con (for Concentration saves), but other good ones depending on your theme are Lightly armored (saves a spell from Mage Armor), Elemental Adept (for focusing on a damage type), Spell Sniper (for super ranged attacks), Prodegy (for expertiese) and possibly War Caster (iffy). Gnome just gets a big Int boost, but you should focus on that if you're using save or suck effects, because many do nothing on a save.</p><p></p><p><strong>Backgrounds</strong></p><p>This is tricky, and should really represent your character's place in the world. Knowing nothing about your character concept or campaign setting, I've got nothing. I know that many wizards take Sage as a default background since both are Int based, but it's up to you. </p><p></p><p><strong>General Tips</strong> </p><p>You get only so many spells to put in your spellbook, unless your DM gives you access to scrolls and other spellbooks. Choose carefully, because each level should probably have an offensive, defensive, and utility spell. Rituals are amazing; you don't have to prepare them, so you should pick up quite a few when you can.</p><p></p><p>Concentration is a big thing to remember. You should never take or prepare two concentration spells that you would want for the same thing (offense, defense, or similar utility) since you can't ever do them both at the same time. Once you have a few levels, you might pickup some from different levels, so that you can spread out your spell slots. If you think you might be regularly in danger and plan to regularly use concentration spells, I strongly encourage you to consider the Resilient Feat for Constitution Save Proficiency. </p><p></p><p>Area of Effects can be tricky, so don't overload yourself with them. Don't be afraid to hit your allies, but only do it if you can get 2+ extra enemies per ally and it is not likely to incapacitate your allies. If you can improve your initiative, it's most useful to cast these before your allies engage in melee.</p><p></p><p>Try to have a variety of saving throw types, so you can pick and choose what works best on each target. For example, Dex saves are awesome against giants, but bad against fast creatures.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7829468, member: 6775477"] [B]Subclasses[/B] From the PHB, I'd say diviner is probably the overall best, but it depends on what you want to focus on. Evoker can be good for a blaster, but IIRC one of their abilities is weak (damage on a failed cantrip save, but there's only a few). Necromancer is also pretty fun. If you can access other books, the War Mage (Xanthars?) is really good, with lots of combat potential and defense. [B]Races[/B] Except for some weird advanced options, I'd stick with High Elf, Variant Human, or Gnome. High elf gives an Int bonus and an extra cantrip, plus shortsword proficiency (it's rare you'll use it, but nice to have when you do). Variant Human can be good if you combo it with a good feat, such as Lucky, Observant, or Resilient: Con (for Concentration saves), but other good ones depending on your theme are Lightly armored (saves a spell from Mage Armor), Elemental Adept (for focusing on a damage type), Spell Sniper (for super ranged attacks), Prodegy (for expertiese) and possibly War Caster (iffy). Gnome just gets a big Int boost, but you should focus on that if you're using save or suck effects, because many do nothing on a save. [B]Backgrounds[/B] This is tricky, and should really represent your character's place in the world. Knowing nothing about your character concept or campaign setting, I've got nothing. I know that many wizards take Sage as a default background since both are Int based, but it's up to you. [B]General Tips[/B] You get only so many spells to put in your spellbook, unless your DM gives you access to scrolls and other spellbooks. Choose carefully, because each level should probably have an offensive, defensive, and utility spell. Rituals are amazing; you don't have to prepare them, so you should pick up quite a few when you can. Concentration is a big thing to remember. You should never take or prepare two concentration spells that you would want for the same thing (offense, defense, or similar utility) since you can't ever do them both at the same time. Once you have a few levels, you might pickup some from different levels, so that you can spread out your spell slots. If you think you might be regularly in danger and plan to regularly use concentration spells, I strongly encourage you to consider the Resilient Feat for Constitution Save Proficiency. Area of Effects can be tricky, so don't overload yourself with them. Don't be afraid to hit your allies, but only do it if you can get 2+ extra enemies per ally and it is not likely to incapacitate your allies. If you can improve your initiative, it's most useful to cast these before your allies engage in melee. Try to have a variety of saving throw types, so you can pick and choose what works best on each target. For example, Dex saves are awesome against giants, but bad against fast creatures. [/QUOTE]
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