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<blockquote data-quote="Todd Roybark" data-source="post: 7829571" data-attributes="member: 6920677"><p>Diviner....with proper shepherding of your spell slots, you can real stretch out your adventuring day. It is satisfying to hit a creature with a Mind Spike or Detect Thoughts and get a 1st level slot back. The Third Eye is also extremely useful if you are a Human for a bonus Darkvision or See Ethereal effect.</p><p></p><p> Choosing Human as a race gives you a feat at 1st level. I would recommend the Observant Feat, for the +1 to Intelligence, and for the incredible +5 to Passive Perception and Investigation checks. A baseline 15 to Passive Perception, before ability mods and Proficiency bonus</p><p>( and You Do Most Definitely want be be proficient in both), is going to let you spot many a variety of things in most official D&D Modules. A 16 Passive Perception will let you spot most things, and 21 and over is almost all things most hidden and Invisible.</p><p>This is booth useful and fun to play.</p><p></p><p>Also, everything previously said about Ritual Spells is true, use them and collect them all.</p><p></p><p>I would also recommend talking with the DM about magic item distribution....outside Dungeon of the Mad Mage, Scrolls and enemy spellbooks are hard to come by in most official modules, and there are almost never staffs. That at least is my experience.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 7829571, member: 6920677"] Diviner....with proper shepherding of your spell slots, you can real stretch out your adventuring day. It is satisfying to hit a creature with a Mind Spike or Detect Thoughts and get a 1st level slot back. The Third Eye is also extremely useful if you are a Human for a bonus Darkvision or See Ethereal effect. Choosing Human as a race gives you a feat at 1st level. I would recommend the Observant Feat, for the +1 to Intelligence, and for the incredible +5 to Passive Perception and Investigation checks. A baseline 15 to Passive Perception, before ability mods and Proficiency bonus ( and You Do Most Definitely want be be proficient in both), is going to let you spot many a variety of things in most official D&D Modules. A 16 Passive Perception will let you spot most things, and 21 and over is almost all things most hidden and Invisible. This is booth useful and fun to play. Also, everything previously said about Ritual Spells is true, use them and collect them all. I would also recommend talking with the DM about magic item distribution....outside Dungeon of the Mad Mage, Scrolls and enemy spellbooks are hard to come by in most official modules, and there are almost never staffs. That at least is my experience. [/QUOTE]
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