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<blockquote data-quote="Sword of Spirit" data-source="post: 7830427" data-attributes="member: 6677017"><p>My recommendation playing a wizard is to <em>be a wizard</em>. None of that namby pamby focus on one or two tricks so you can blow up the world and trip titans easier nonsense.</p><p></p><p>What you need, first and foremost, is <em>prestidigitation.</em> No self-respecting wizard should be without it. What you need next is every spell ever created. You have never met a spell you don't want to know. It doesn't matter if you are LG and the spell summons Orcus. You need it in one of your many spellbooks, because some day you're going to need to know some obscure information contained within it, or use that spellbook to lure an Orcus cultist to their doom, or some such.</p><p></p><p>Ask your DM what his thoughts are about enemy wizards having spellbooks. If he insists that NPC "mages" that use the wizard spell list do not in fact have spellbooks that can be plundered, play a chaotic stupid kender/gnome hybrid vengeance paladin sorlock instead, and kill every single "mage" you come across before he/she/it has the chance to even cast a single spell.</p><p></p><p>Assuming your DM is neutral or good and allows you to plunder spellbooks, make sure you have plenty of money for copying spells. Remember, you may only be able to afford to copy the best spells now, but that book is now <em>yours</em> and will be forever, and ever, and ever. One day you will master all of its secrets, and then you will place it in your steadily expanding library.</p><p></p><p>At some point you will learn to create your own scrolls. Regardless of which magic item creation system your DM chooses to let you use, this is only worth doing with low level spells. And do this you must. Not every low-level spell can be cast as a ritual, and you must have backups for those that can't, since you cannot prepare all of them every day.</p><p></p><p>Remember this important proverb: "You did not fail because of the challenge you faced. You failed because of the spell you did not know."</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7830427, member: 6677017"] My recommendation playing a wizard is to [I]be a wizard[/I]. None of that namby pamby focus on one or two tricks so you can blow up the world and trip titans easier nonsense. What you need, first and foremost, is [I]prestidigitation.[/I] No self-respecting wizard should be without it. What you need next is every spell ever created. You have never met a spell you don't want to know. It doesn't matter if you are LG and the spell summons Orcus. You need it in one of your many spellbooks, because some day you're going to need to know some obscure information contained within it, or use that spellbook to lure an Orcus cultist to their doom, or some such. Ask your DM what his thoughts are about enemy wizards having spellbooks. If he insists that NPC "mages" that use the wizard spell list do not in fact have spellbooks that can be plundered, play a chaotic stupid kender/gnome hybrid vengeance paladin sorlock instead, and kill every single "mage" you come across before he/she/it has the chance to even cast a single spell. Assuming your DM is neutral or good and allows you to plunder spellbooks, make sure you have plenty of money for copying spells. Remember, you may only be able to afford to copy the best spells now, but that book is now [I]yours[/I] and will be forever, and ever, and ever. One day you will master all of its secrets, and then you will place it in your steadily expanding library. At some point you will learn to create your own scrolls. Regardless of which magic item creation system your DM chooses to let you use, this is only worth doing with low level spells. And do this you must. Not every low-level spell can be cast as a ritual, and you must have backups for those that can't, since you cannot prepare all of them every day. Remember this important proverb: "You did not fail because of the challenge you faced. You failed because of the spell you did not know." [/QUOTE]
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