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Character Builds & Optimization
Wizard build, possible multiclass?
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<blockquote data-quote="Blue" data-source="post: 7147236" data-attributes="member: 20564"><p>If you're multiclassing, you need to think "what am I giving up" as well as what are you getting.</p><p></p><p>All of the above (except Wizard 20) you will be lagging behind higher level spells known, and in many cases you will also be lagging behind in spell slots. There are plenty of good reasons to do that, but it's a hefty price and make it with your eyes open.</p><p></p><p>A less obvious is that these will also hurt your ability scores (/feats) to some degree. The first part is that ASIs come by class level, so a Warlock 3/Wizard 4 is just getting their first when everyone else got it 3 levels ago and are about to get another at 8th. The other way these can hurt your ability scores is that to multiclass requires 13s - for a fighter or rogue having a 13 DEX is right in line with what you want, but a 13 WIS or CHR may not be what you want and may take points away from other things (INT, DEX, CON) that you do.</p><p></p><p>Eldritch Blast will use your CHR to hit and Agonizing Blast will use CHR to damage. If you aren't planning on having a high (16+) CHR it's really debatable if it's worth it. Also remember that as a wizard your main gig is casting spells - action economy won't have you casting a spell and doing an EB in a round. Unlike the Warlock with very limited slots, when I play a primary caster I find myself usually casting spells, cantrips are a minority of my actions. That said, a wizard who specializes in solving problems outside of combat with spells and has a (good CHR) Eldritch Blast to fall back on in combat isn't a bad idea, just one that would need to be built carefully.</p><p></p><p>Familiars are cool, but since they use your action economy they are much better out-of-combat then in. They don't offset a spells level and a half worth of slots and wizard spells know in terms of coolness factor.</p><p></p><p>A shield is nice +2 to AC. You will want a free hand for casting (or the warcaster feat) so if you have a shield you aren't also holding a weapon, magical implement, or what-have-you. That said, you can always sheath and redraw thsoe, so it's still nice. Cleric would still give you spell slots as well as some tasty cleric cantrips (guidance) and 1st level spells (healing, bless) at the cost of at least 13 WIS, Fighter has lots of nice bits including Action Surge (which CAN cast two full spells in a round as long as you don't cast any bonus action ones) and 13 DEX is easy, but doesn't even advance your spell slots.</p><p></p><p>As a personal preference (vs. advice like above), I wouldn't want to spend more than one level outside wizard before reaching mid levels for a concept that I wanted to function as a wizard. If I had a concept that functioned as something else, that's a different story.</p><p></p><p>Good luck with whatever you go for!</p></blockquote><p></p>
[QUOTE="Blue, post: 7147236, member: 20564"] If you're multiclassing, you need to think "what am I giving up" as well as what are you getting. All of the above (except Wizard 20) you will be lagging behind higher level spells known, and in many cases you will also be lagging behind in spell slots. There are plenty of good reasons to do that, but it's a hefty price and make it with your eyes open. A less obvious is that these will also hurt your ability scores (/feats) to some degree. The first part is that ASIs come by class level, so a Warlock 3/Wizard 4 is just getting their first when everyone else got it 3 levels ago and are about to get another at 8th. The other way these can hurt your ability scores is that to multiclass requires 13s - for a fighter or rogue having a 13 DEX is right in line with what you want, but a 13 WIS or CHR may not be what you want and may take points away from other things (INT, DEX, CON) that you do. Eldritch Blast will use your CHR to hit and Agonizing Blast will use CHR to damage. If you aren't planning on having a high (16+) CHR it's really debatable if it's worth it. Also remember that as a wizard your main gig is casting spells - action economy won't have you casting a spell and doing an EB in a round. Unlike the Warlock with very limited slots, when I play a primary caster I find myself usually casting spells, cantrips are a minority of my actions. That said, a wizard who specializes in solving problems outside of combat with spells and has a (good CHR) Eldritch Blast to fall back on in combat isn't a bad idea, just one that would need to be built carefully. Familiars are cool, but since they use your action economy they are much better out-of-combat then in. They don't offset a spells level and a half worth of slots and wizard spells know in terms of coolness factor. A shield is nice +2 to AC. You will want a free hand for casting (or the warcaster feat) so if you have a shield you aren't also holding a weapon, magical implement, or what-have-you. That said, you can always sheath and redraw thsoe, so it's still nice. Cleric would still give you spell slots as well as some tasty cleric cantrips (guidance) and 1st level spells (healing, bless) at the cost of at least 13 WIS, Fighter has lots of nice bits including Action Surge (which CAN cast two full spells in a round as long as you don't cast any bonus action ones) and 13 DEX is easy, but doesn't even advance your spell slots. As a personal preference (vs. advice like above), I wouldn't want to spend more than one level outside wizard before reaching mid levels for a concept that I wanted to function as a wizard. If I had a concept that functioned as something else, that's a different story. Good luck with whatever you go for! [/QUOTE]
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