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General Tabletop Discussion
Character Builds & Optimization
Wizard build, possible multiclass?
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<blockquote data-quote="Ovarwa" data-source="post: 7147428" data-attributes="member: 75153"><p>W20 is a great option. You get the best spells in the game fastest. Abjurer will make you less squishy, but it's not the only great subclass choice. Bladesinger provides extra defenses too, also awesome. Cl1/W19 is another great choice, adding medium or even heavy armor, some other benefits, especially knowing all level1 Cleric spells. But you delay your wizard spells. F1/W19 is another great choice. Heavy Armor, a combat style (probably +1AC), Con proficiency. Weapon proficiencies only matter if you plan to mix it up in melee. Shield proficiency too. An abjurer in heavy armor is still squishier than a real martial character, but is sturdier than many arcane casters. A variant human can start the game with Heavy Armor Mastery, for even more damage mitigation. All of your other suggestions are meh, bad or worse, unless you're going for a fun build and do not care about optimization. Getting level 3 spells at level 5 is better than getting them at level 6, and much better than at level 7. A fireball is Awesome Power at level 5 but not at level 9. EB is almost worthless for you, because boosting Cha instead of Int to make it effective makes your character worse as a wizard. Charisma is usually a dump stat for you, but any of the Warlock options require at least a 13 just to qualify. If you plan to actually attack with it, you need to invest even more. So Int, and Cha, and Dex (for AC), and Con (for HP).... Kind of horrible. Etc. Anyway, Ken</p></blockquote><p></p>
[QUOTE="Ovarwa, post: 7147428, member: 75153"] W20 is a great option. You get the best spells in the game fastest. Abjurer will make you less squishy, but it's not the only great subclass choice. Bladesinger provides extra defenses too, also awesome. Cl1/W19 is another great choice, adding medium or even heavy armor, some other benefits, especially knowing all level1 Cleric spells. But you delay your wizard spells. F1/W19 is another great choice. Heavy Armor, a combat style (probably +1AC), Con proficiency. Weapon proficiencies only matter if you plan to mix it up in melee. Shield proficiency too. An abjurer in heavy armor is still squishier than a real martial character, but is sturdier than many arcane casters. A variant human can start the game with Heavy Armor Mastery, for even more damage mitigation. All of your other suggestions are meh, bad or worse, unless you're going for a fun build and do not care about optimization. Getting level 3 spells at level 5 is better than getting them at level 6, and much better than at level 7. A fireball is Awesome Power at level 5 but not at level 9. EB is almost worthless for you, because boosting Cha instead of Int to make it effective makes your character worse as a wizard. Charisma is usually a dump stat for you, but any of the Warlock options require at least a 13 just to qualify. If you plan to actually attack with it, you need to invest even more. So Int, and Cha, and Dex (for AC), and Con (for HP).... Kind of horrible. Etc. Anyway, Ken [/QUOTE]
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Wizard build, possible multiclass?
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