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General Tabletop Discussion
Character Builds & Optimization
Wizard build, possible multiclass?
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<blockquote data-quote="Volund" data-source="post: 7149939" data-attributes="member: 6872597"><p>W20 is probably your best option. It's true wizards are squishy but with a 16 Dex and Mage Armor you will have an AC 16 which is as good as a rogue or a great weapon fighter at the same level. If you are dead set on wearing armor, F1 or Cl1 are really your only options and between the two I think Cl1 is the better one, especially if your party doesn't have a cleric already. I might start like this:</p><p></p><p>Knowledge domain, Var Human, Res (Con) feat</p><p>9 13 13 15 14 8 point buy</p><p>9 14 14 16 14 8 after racial/feat mods</p><p>scale mail + shield + Dex mod = AC 18, hp 10</p><p>Cleric Skills: History, Religion</p><p>Domain Skills: Arcana, Nature</p><p>Racial Skill: Investigation</p><p>2 more background skills</p><p>Cantrips: Guidance, Light, +1 (I would skip sacred flame b/c you probably won't use it much once you have firebolt at level 2)</p><p>Spells: Healing Word, +2 (Sanctuary, Bless or Cure Wounds?), and Command and Identify domain spells</p><p></p><p>You would be the party's lore master with proficiency in all of the intelligence skills and the Guidance cantrip to help your skill checks. You don't have any offensive spells at level one but that's what your crossbow is for.</p><p></p><p>F1 would get you Second Wind, a fighting style, all armor and weapon proficiencies, con save proficiency, and a fat d10 of hp at level 1. I don't rate this as high as Cl1 mainly because you are giving up one level of spell slot progression as well as some useful cantrips and spells you could use throughout your wizard career.</p></blockquote><p></p>
[QUOTE="Volund, post: 7149939, member: 6872597"] W20 is probably your best option. It's true wizards are squishy but with a 16 Dex and Mage Armor you will have an AC 16 which is as good as a rogue or a great weapon fighter at the same level. If you are dead set on wearing armor, F1 or Cl1 are really your only options and between the two I think Cl1 is the better one, especially if your party doesn't have a cleric already. I might start like this: Knowledge domain, Var Human, Res (Con) feat 9 13 13 15 14 8 point buy 9 14 14 16 14 8 after racial/feat mods scale mail + shield + Dex mod = AC 18, hp 10 Cleric Skills: History, Religion Domain Skills: Arcana, Nature Racial Skill: Investigation 2 more background skills Cantrips: Guidance, Light, +1 (I would skip sacred flame b/c you probably won't use it much once you have firebolt at level 2) Spells: Healing Word, +2 (Sanctuary, Bless or Cure Wounds?), and Command and Identify domain spells You would be the party's lore master with proficiency in all of the intelligence skills and the Guidance cantrip to help your skill checks. You don't have any offensive spells at level one but that's what your crossbow is for. F1 would get you Second Wind, a fighting style, all armor and weapon proficiencies, con save proficiency, and a fat d10 of hp at level 1. I don't rate this as high as Cl1 mainly because you are giving up one level of spell slot progression as well as some useful cantrips and spells you could use throughout your wizard career. [/QUOTE]
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