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<blockquote data-quote="Turtlejay" data-source="post: 5044372" data-attributes="member: 70267"><p>Cross - It is *somewhat* justified. Perhaps you could just have your players run any non-core choices by you? That might be a bit too much work, but at least it opens things up a little bit.</p><p> </p><p>Of course, there is absolutely nothing wrong with running a PHB only game, if everyone is on the same page and having fun.</p><p> </p><p>Gak Toid - Color Spray is on my list of powers not to take. I took it once, early on. It is a trap. Not being enemies only, and in such a large area, means you will struggle to find useful times to throw it out there. Since it is an encounter power, you will struggle constantly to do so. My opinion, anyways. If you can't tell, I am hugely biased towards Fire Shroud.</p><p> </p><p>As for implement choice. . .While the orb is IMO the best one in the PHB, it doesn't really blossom until you can use it more often, and that means having more than one or two (save ends) powers. That is not until Paragon, usually. You can afford to take Staff or Wand, and then feat to gain Orb at Paragon. Wand is useful if you have a great single target power to use it on, or at the very least a multi target with a good effect. Staff is all around good, since we all like higher defenses. A wizard with good starting Int, Leather Armor, and the Staff, will be a tough nut to crack. In the end, though, this is a play style choice. Will you be in a position where your defenses will need to be high often enough to warrant taking the Staff class feature? Will you have any single target effects that you would like to ensure hit?</p><p> </p><p>Also, keep in mind that with the wand, if you want to increase its effectiveness, you are pumping a stat that does little else for you. It shares a defense with Int, and you are not expected to have Dex skills trained like some of the martial classes in your party.</p><p> </p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 5044372, member: 70267"] Cross - It is *somewhat* justified. Perhaps you could just have your players run any non-core choices by you? That might be a bit too much work, but at least it opens things up a little bit. Of course, there is absolutely nothing wrong with running a PHB only game, if everyone is on the same page and having fun. Gak Toid - Color Spray is on my list of powers not to take. I took it once, early on. It is a trap. Not being enemies only, and in such a large area, means you will struggle to find useful times to throw it out there. Since it is an encounter power, you will struggle constantly to do so. My opinion, anyways. If you can't tell, I am hugely biased towards Fire Shroud. As for implement choice. . .While the orb is IMO the best one in the PHB, it doesn't really blossom until you can use it more often, and that means having more than one or two (save ends) powers. That is not until Paragon, usually. You can afford to take Staff or Wand, and then feat to gain Orb at Paragon. Wand is useful if you have a great single target power to use it on, or at the very least a multi target with a good effect. Staff is all around good, since we all like higher defenses. A wizard with good starting Int, Leather Armor, and the Staff, will be a tough nut to crack. In the end, though, this is a play style choice. Will you be in a position where your defenses will need to be high often enough to warrant taking the Staff class feature? Will you have any single target effects that you would like to ensure hit? Also, keep in mind that with the wand, if you want to increase its effectiveness, you are pumping a stat that does little else for you. It shares a defense with Int, and you are not expected to have Dex skills trained like some of the martial classes in your party. Jay [/QUOTE]
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