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<blockquote data-quote="UngeheuerLich" data-source="post: 5044426" data-attributes="member: 59057"><p>just some notes on your build:</p><p> </p><p>- Eladrin soldier and wepon fokus don´t stack</p><p> </p><p>- wis and charisma that high is fine for RP and skills but not so defensively.</p><p> </p><p>- your constitution could be higher even when you are not taking staff as implementsince it affects hp, surges and fort defense. (not so important if you make sure you dont get into melee that often.</p><p> </p><p>- dexterity is not so bad for a wizard, it affects some nice skills (maybe stealth with eladrin feature) and it allows for using a ranged weapon as a basic attack and most important: very high initiative which is more important than hitting sometimes. You also don´t need to improve dexterity at all! a +3 bonus is still really good, even at high levels. So you can afford to start with a 16, but bump wisdom to make second implement orb worthwhile at paragon.</p><p> </p><p>abdul you ninjad me^^</p><p> </p><p>i just have to read something and maybe i will have a funny build soon^^</p><p> </p><p>too bad... doesn´t work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p> </p><p>here is a build with your selected spells and spells and trying get as much out of point buy as possible. (but putting points in charisma instead of constitution as you had in your build, which comes in handy for spell focus and at level 16 against minions at least)</p><p> </p><p>You could take shield proficiency if you see that AC is an issue instead of eladrin soldier or blade opportunity or alertness. I chose blade opportunity and a reasonable stregth to make the choice of longsword worthwhile before paragon tier. I don´t like a shield for style reasons. Also toughness and durable could be good substitutes for blade opportunity or alertness if hp or surges are an issue.</p><p> </p><p>here is what i have:</p><p> </p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Soveliss, level 11</p><p>Eladrin, Wizard, Wizard of the Spiral Tower</p><p>Build: War Wizard</p><p>Arcane Implement Mastery: Wand of Accuracy</p><p>Second Implement: Orb of Imposition</p><p>Corellon's Implement: Wand</p><p>FINAL ABILITY SCORES</p><p>Str 14, Con 11, Dex 18, Int 21, Wis 14, Cha 13.</p><p>STARTING ABILITY SCORES</p><p>Str 13, Con 10, Dex 13, Int 16, Wis 13, Cha 12.</p><p></p><p>AC: 25 Fort: 19 Reflex: 22 Will: 22</p><p>HP: 61 Surges: 6 Surge Value: 15</p><p>TRAINED SKILLS</p><p>Perception +12, Arcana +17, Nature +12, Insight +12, Dungeoneering +12, Stealth +14</p><p>UNTRAINED SKILLS</p><p>Acrobatics +9, Bluff +6, Diplomacy +6, Endurance +7, Heal +7, History +12, Intimidate +6, Religion +10, Streetwise +6, Thievery +9, Athletics +7</p><p>FEATS</p><p>Wizard: Ritual Caster</p><p>Level 1: Warrior of the Wild</p><p>Level 2: Armor Proficiency (Leather)</p><p>Level 4: Improved Initiative</p><p>Level 6: Eladrin Soldier</p><p>Level 8: Blade Opportunist</p><p>Level 10: Alertness (retrained to Spell Focus at Level 11)</p><p>Level 11: Second Implement</p><p>POWERS</p><p>Wizard at-will 1: Cloud of Daggers</p><p>Wizard at-will 1: Thunderwave</p><p>Wizard encounter 1: Chill Strike</p><p>Wizard daily 1: Flaming Sphere</p><p>Wizard daily 1 Spellbook: Sleep</p><p>Wizard utility 2: Shield</p><p>Wizard utility 2 Spellbook: Expeditious Retreat</p><p>Wizard encounter 3: Color Spray</p><p>Wizard daily 5: Stinking Cloud</p><p>Wizard daily 5 Spellbook: Web</p><p>Wizard utility 6: Levitate</p><p>Wizard utility 6 Spellbook: Wall of Fog</p><p>Wizard encounter 7: Winter's Wrath</p><p>Wizard daily 9: Ice Storm</p><p>Wizard daily 9 Spellbook: Wall of Fire</p><p>Wizard utility 10: Arcane Gate</p><p>Wizard utility 10 Spellbook: Blur</p><p>ITEMS</p><p>Spellbook, Adventurer's Kit, Magic Longsword +3, Sunleaf Leather Armor +3, Cloak of Survival +2, Orb of Sanguinary Repercussions +2, Gloves of Piercing (heroic tier)</p><p>RITUALS</p><p>Tenser's Floating Disk, Magic Circle, Comprehend Language, Make Whole, Detect Object</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5044426, member: 59057"] just some notes on your build: - Eladrin soldier and wepon fokus don´t stack - wis and charisma that high is fine for RP and skills but not so defensively. - your constitution could be higher even when you are not taking staff as implementsince it affects hp, surges and fort defense. (not so important if you make sure you dont get into melee that often. - dexterity is not so bad for a wizard, it affects some nice skills (maybe stealth with eladrin feature) and it allows for using a ranged weapon as a basic attack and most important: very high initiative which is more important than hitting sometimes. You also don´t need to improve dexterity at all! a +3 bonus is still really good, even at high levels. So you can afford to start with a 16, but bump wisdom to make second implement orb worthwhile at paragon. abdul you ninjad me^^ i just have to read something and maybe i will have a funny build soon^^ too bad... doesn´t work :( here is a build with your selected spells and spells and trying get as much out of point buy as possible. (but putting points in charisma instead of constitution as you had in your build, which comes in handy for spell focus and at level 16 against minions at least) You could take shield proficiency if you see that AC is an issue instead of eladrin soldier or blade opportunity or alertness. I chose blade opportunity and a reasonable stregth to make the choice of longsword worthwhile before paragon tier. I don´t like a shield for style reasons. Also toughness and durable could be good substitutes for blade opportunity or alertness if hp or surges are an issue. here is what i have: ====== Created Using Wizards of the Coast D&D Character Builder ====== Soveliss, level 11 Eladrin, Wizard, Wizard of the Spiral Tower Build: War Wizard Arcane Implement Mastery: Wand of Accuracy Second Implement: Orb of Imposition Corellon's Implement: Wand FINAL ABILITY SCORES Str 14, Con 11, Dex 18, Int 21, Wis 14, Cha 13. STARTING ABILITY SCORES Str 13, Con 10, Dex 13, Int 16, Wis 13, Cha 12. AC: 25 Fort: 19 Reflex: 22 Will: 22 HP: 61 Surges: 6 Surge Value: 15 TRAINED SKILLS Perception +12, Arcana +17, Nature +12, Insight +12, Dungeoneering +12, Stealth +14 UNTRAINED SKILLS Acrobatics +9, Bluff +6, Diplomacy +6, Endurance +7, Heal +7, History +12, Intimidate +6, Religion +10, Streetwise +6, Thievery +9, Athletics +7 FEATS Wizard: Ritual Caster Level 1: Warrior of the Wild Level 2: Armor Proficiency (Leather) Level 4: Improved Initiative Level 6: Eladrin Soldier Level 8: Blade Opportunist Level 10: Alertness (retrained to Spell Focus at Level 11) Level 11: Second Implement POWERS Wizard at-will 1: Cloud of Daggers Wizard at-will 1: Thunderwave Wizard encounter 1: Chill Strike Wizard daily 1: Flaming Sphere Wizard daily 1 Spellbook: Sleep Wizard utility 2: Shield Wizard utility 2 Spellbook: Expeditious Retreat Wizard encounter 3: Color Spray Wizard daily 5: Stinking Cloud Wizard daily 5 Spellbook: Web Wizard utility 6: Levitate Wizard utility 6 Spellbook: Wall of Fog Wizard encounter 7: Winter's Wrath Wizard daily 9: Ice Storm Wizard daily 9 Spellbook: Wall of Fire Wizard utility 10: Arcane Gate Wizard utility 10 Spellbook: Blur ITEMS Spellbook, Adventurer's Kit, Magic Longsword +3, Sunleaf Leather Armor +3, Cloak of Survival +2, Orb of Sanguinary Repercussions +2, Gloves of Piercing (heroic tier) RITUALS Tenser's Floating Disk, Magic Circle, Comprehend Language, Make Whole, Detect Object ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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