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Wizard class feats recommendations?
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<blockquote data-quote="Herzog" data-source="post: 4739930" data-attributes="member: 25696"><p>Lost my first version, so I'll give you the cliffnotes:</p><p></p><p>Only take Item Creation if it fits your character. Your DM needs to provide time and money. Your current experiences with scribe scroll should be an indication. In my experience (and I play an artificer in an Eberron game) in the long run buying magic items is more efficient.</p><p></p><p>If you do take item creation feats, remember that some of them have spell level restricitons (like potions and wands)</p><p>Wondrous Items are the most versatile, and you get to make more powerful items as you rise in level. Again, check with your DM what the limitations are. If you only get the DMG ones, and no custom items, buying them is probably a better option. If you are allowed items from the Magic Item Compendium, or from some Eberron source books, it might be worth it. </p><p></p><p>With Metamagic Feats: remember that a spell without somatic components or a Stilled Spell does not give you Arcane Spell Failure. Interesting if you are planning to wear armor at some time.</p><p>Also, being able to cast spells without sound might be handy during stealth missions, although your party makeup makes those unlikely.</p><p></p><p>Energy substitution(CArc) may come in handy for casting cold versions of your fireball at a red dragon.</p><p>For a nice list of feats, including metamagic feats, look at crystal keep: <a href="http://www.crystalkeep.com/d20/rules/DnD3.5Index-Feats.pdf" target="_blank">http://www.crystalkeep.com/d20/rules/DnD3.5Index-Feats.pdf</a></p><p></p><p>Then, there's the racial substitution level for the Elven Wizard at lvl 5 (races of the wild), which allows you to take an archery feat instead.</p><p></p><p>As a last option, you could try to convince your DM to let you take a Reserve Feat instead of a Metamagic feat. But there's no rulebase for that.....</p></blockquote><p></p>
[QUOTE="Herzog, post: 4739930, member: 25696"] Lost my first version, so I'll give you the cliffnotes: Only take Item Creation if it fits your character. Your DM needs to provide time and money. Your current experiences with scribe scroll should be an indication. In my experience (and I play an artificer in an Eberron game) in the long run buying magic items is more efficient. If you do take item creation feats, remember that some of them have spell level restricitons (like potions and wands) Wondrous Items are the most versatile, and you get to make more powerful items as you rise in level. Again, check with your DM what the limitations are. If you only get the DMG ones, and no custom items, buying them is probably a better option. If you are allowed items from the Magic Item Compendium, or from some Eberron source books, it might be worth it. With Metamagic Feats: remember that a spell without somatic components or a Stilled Spell does not give you Arcane Spell Failure. Interesting if you are planning to wear armor at some time. Also, being able to cast spells without sound might be handy during stealth missions, although your party makeup makes those unlikely. Energy substitution(CArc) may come in handy for casting cold versions of your fireball at a red dragon. For a nice list of feats, including metamagic feats, look at crystal keep: [url]http://www.crystalkeep.com/d20/rules/DnD3.5Index-Feats.pdf[/url] Then, there's the racial substitution level for the Elven Wizard at lvl 5 (races of the wild), which allows you to take an archery feat instead. As a last option, you could try to convince your DM to let you take a Reserve Feat instead of a Metamagic feat. But there's no rulebase for that..... [/QUOTE]
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