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*Pathfinder & Starfinder
Wizard class-feature houserule
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<blockquote data-quote="Safari" data-source="post: 4459155" data-attributes="member: 69125"><p>You might be right there, i havent taken balance into much consideration. I just wanted the wizard to be able to do fun stuff and make him feel more like a controller. To be honest, none of my players have touched the wizard, so i wanted to make it a little more appealing. As you said, the wizard is the only one who can't do extra stuff besides his powers in combat. </p><p>They can do alot of stuff outside of combat, but the major thing of 4e was making all classes equal in combat.</p><p>But why do you think it will be so inbalancing? If you look at the powers it will do nothing more then a fighter can already do.</p><p></p><p>Combat challenge>binding chains</p><p>Bludgeoning Force>Tide of Iron</p><p></p><p>It seems weird to me that the fighter is more of a controller then the wizard. The wizards thing is supposed to be battlefield control, but the only way he can do that is through his daily attacks, which aren't always available.</p><p></p><p>Burning Embers may need to change, i just wanted the wizard to be stronger in situations where they can't use area attacks (solo's and elites)</p><p></p><p>Anyway like i said, i dont have a good idea of the wizards power level in play, and this may be horribly inbalancing. </p><p></p><p>However your solution seems a simple and elegant way for the wizard to increase his effectivenes. If he knows a solo monster is coming up, he can prepare a good single target spell. Is he going to fight a legion of lesser creatures, out come the big flashy spells. </p><p>This also goes together with the supposed strength of a wizard. which is knowledge. Through knowledge checks or rituals, the wizard may find out information about upcoming encounters, and use that knowledge to adapt his powers.</p></blockquote><p></p>
[QUOTE="Safari, post: 4459155, member: 69125"] You might be right there, i havent taken balance into much consideration. I just wanted the wizard to be able to do fun stuff and make him feel more like a controller. To be honest, none of my players have touched the wizard, so i wanted to make it a little more appealing. As you said, the wizard is the only one who can't do extra stuff besides his powers in combat. They can do alot of stuff outside of combat, but the major thing of 4e was making all classes equal in combat. But why do you think it will be so inbalancing? If you look at the powers it will do nothing more then a fighter can already do. Combat challenge>binding chains Bludgeoning Force>Tide of Iron It seems weird to me that the fighter is more of a controller then the wizard. The wizards thing is supposed to be battlefield control, but the only way he can do that is through his daily attacks, which aren't always available. Burning Embers may need to change, i just wanted the wizard to be stronger in situations where they can't use area attacks (solo's and elites) Anyway like i said, i dont have a good idea of the wizards power level in play, and this may be horribly inbalancing. However your solution seems a simple and elegant way for the wizard to increase his effectivenes. If he knows a solo monster is coming up, he can prepare a good single target spell. Is he going to fight a legion of lesser creatures, out come the big flashy spells. This also goes together with the supposed strength of a wizard. which is knowledge. Through knowledge checks or rituals, the wizard may find out information about upcoming encounters, and use that knowledge to adapt his powers. [/QUOTE]
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