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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard Class Feature to replace Spellbook
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<blockquote data-quote="bganon" data-source="post: 4460033" data-attributes="member: 60886"><p>First let me say I like the general idea a lot, and the Extend/Enlarge/Expand/Energy Substitution options seem pretty close to "just right".</p><p></p><p>But some of the other options have nasty loopholes you'd have to watch out for.</p><p></p><p>Maximize Spell: as pointed out, this seems an obvious gimme. And how does it work with, say, Flaming Sphere? Maximized damage for each attack? That's pretty huge.</p><p></p><p>Multiply Spell: Maze completely breaks this. Remove 5 targets for several rounds (this effect of Maze is automatic)?! But there are problems even at low levels: a Ray of Enfeeblement with 4 targets is a bit overpowered too, as is a Spectral Ram, Disintegrate, etc... The basic problem is that Wizard single-target spells often have very nice riders on them, so the (very minor) damage reduction is no big loss. In the long run, I think this is even more powerful than Maximize.</p><p></p><p>Focus Spell: whereas this is comparatively lame because the damage increase is so small. I can't think of a single spell I'd want to use this with. It might be a little useful at low levels as a way of avoiding hitting allies, but if that's a benefit you want to provide to players why not just make a limited version of Spell Accuracy available at Heroic tier? For this to be useful I think you'd have to at least provide something like the +4 to attack that you see on Mesmeric Hold and similar spells.</p></blockquote><p></p>
[QUOTE="bganon, post: 4460033, member: 60886"] First let me say I like the general idea a lot, and the Extend/Enlarge/Expand/Energy Substitution options seem pretty close to "just right". But some of the other options have nasty loopholes you'd have to watch out for. Maximize Spell: as pointed out, this seems an obvious gimme. And how does it work with, say, Flaming Sphere? Maximized damage for each attack? That's pretty huge. Multiply Spell: Maze completely breaks this. Remove 5 targets for several rounds (this effect of Maze is automatic)?! But there are problems even at low levels: a Ray of Enfeeblement with 4 targets is a bit overpowered too, as is a Spectral Ram, Disintegrate, etc... The basic problem is that Wizard single-target spells often have very nice riders on them, so the (very minor) damage reduction is no big loss. In the long run, I think this is even more powerful than Maximize. Focus Spell: whereas this is comparatively lame because the damage increase is so small. I can't think of a single spell I'd want to use this with. It might be a little useful at low levels as a way of avoiding hitting allies, but if that's a benefit you want to provide to players why not just make a limited version of Spell Accuracy available at Heroic tier? For this to be useful I think you'd have to at least provide something like the +4 to attack that you see on Mesmeric Hold and similar spells. [/QUOTE]
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Wizard Class Feature to replace Spellbook
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