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Wizard- Class Revision (Saga Meets D&D)
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<blockquote data-quote="Belen" data-source="post: 4374255" data-attributes="member: 1405"><p><strong>SPELLCRAFT (INT, WIS, OR CHA)</strong></p><p></p><p><em>Requires the Mystical Sensitivity feat with focus in arcane, divine, or psionic power.</em></p><p></p><p>You draw upon the mystical energy to help you channel arcane, divine, or psionic energy, gain special insights, or perform other remarkable acts. You must have the Mystical Sensitivity feat to be trained in this skill.</p><p></p><p><strong>Channel Cantrip/Orison (4 or more ranks; Trained Only): </strong>Those who channel power may cast 0-level spells at will.</p><p></p><p><strong>Identify (4 or more ranks; Trained Only):</strong> As a full-round action, you can enter a trance. In this state, you remain fully aware of your surroundings. A successful spellcraft check could provide you the following information:</p><p></p><p><strong>DC 15 + spell level</strong></p><p></p><p>* Identify a spell being cast. (You must see or hear the spell’s verbal or somatic components.) No action required. No retry.</p><p></p><p>* When using read magic, identify a glyph of warding or a symbol. No action required.</p><p></p><p>* Learn a spell from a spellbook or scroll (wizard only). No retry for that spell until you gain at least 1 rank in Spellcraft (even if you find another source to try to learn the spell from). Requires 8 hours.</p><p></p><p>* Prepare a spell from a borrowed spellbook (wizard only). One try per day. No extra time required.</p><p></p><p>* When casting detect magic, determine a single mystical effect of a targeted item or creature you can see. (If the aura is not a spell effect, the DC is 15 + one-half caster level.) Determining the function of an inactive or passive effect requires one hour of concentration and leaves the user fatigued for one hour.</p><p></p><p><strong>DC 20 + spell level</strong></p><p></p><p>* Identify a spell that’s already in place and in effect. You must be able to see or detect the effects of the spell. No action required. No retry.</p><p></p><p>* Identify a potion. Requires 1 minute. No retry.</p><p></p><p>* Identify materials created or shaped by magic, such as noting that an iron wall is the result of a wall of iron spell. No action required. No retry.</p><p></p><p>* Decipher a written spell (such as a scroll) without using read magic. One try per day. Requires a full-round action.</p><p></p><p><strong>DC 25 + spell level</strong></p><p></p><p>* After rolling a saving throw against a spell targeted on you, determine what that spell was. No action required. No retry.</p><p></p><p><strong>DC 30 or higher</strong></p><p></p><p>* Understand a strange or unique magical effect, such as the effects of a magic stream. Time required varies. No retry.</p><p></p><p><strong>Augury (Divine only): </strong>As a full-round action, you can make a DC 15 Spellcraft check to determine whether a particular action will yield favorable or unfavorable results to you in the immediate future (10 minutes or less). For example, you can make the check to determine whether destroying an evil altar will have immediate unforeseen repercussions. The answer does not take into account the long-term consequences of a contemplated action. Using the above example, a successful check would not portend a future encounter with vengeful cultists angered by the destruction of the altar. (The GM must assess the immediate consequences of the action, based on what he knows about the circumstances.)</p><p></p><p><strong>Scrying: </strong>By making a caster level check + d20 roll, you can see and hear some creature, which may be at any distance. If the subject succeeds on a Will save, the scrying attempt simply fails. The difficulty of the save depends on how well you know the subject and what sort of physical connection (if any) you have to that creature. Furthermore, if the subject is on another plane, it gets a +5 bonus on its Will save. </p><p></p><p><strong>Knowledge/ Will Save Modifier</strong></p><p>None/+10</p><p>Secondhand (you have heard of the subject)/+5</p><p>Firsthand (you have met the subject)/+0</p><p>Familiar (you know the subject well)/-5</p><p></p><p><strong>Connection/Will Save Modifier</strong></p><p>Likeness or picture/-2</p><p>Possession or garment/-4</p><p>Body part, lock of hair, bit of nail, etc./-10</p><p></p><p><em>None: You must have some sort of connection to a creature you have no knowledge </em>of. </p><p></p><p>If the save fails, you can see and hear the subject and the subject’s immediate surroundings (approximately 10 feet in all directions of the subject). If the subject moves, the sensor follows at a speed of up to 150 feet. </p><p></p><p>As with all divination (scrying) spells, the sensor has your full visual acuity, including any magical effects. In addition, the following spells have a 5% chance per caster level of operating through the sensor: detect chaos, detect evil, detect good, detect law, detect magic, and message. </p><p></p><p>If the save succeeds, you can’t attempt to scry on that subject again for at least 24 hours. </p><p></p><p><strong>Wizard, Sorcerer, or Bard Focus</strong></p><p>A mirror of finely wrought and highly polished silver costing not less than 1,000 gp. The mirror must be at least 2 feet by 4 feet. </p><p></p><p><strong>Cleric Focus</strong></p><p>A holy water font costing not less than 100 gp. </p><p></p><p><strong>Druid Focus</strong></p><p>A natural pool of water</p></blockquote><p></p>
[QUOTE="Belen, post: 4374255, member: 1405"] [B]SPELLCRAFT (INT, WIS, OR CHA)[/B] [I]Requires the Mystical Sensitivity feat with focus in arcane, divine, or psionic power.[/I] You draw upon the mystical energy to help you channel arcane, divine, or psionic energy, gain special insights, or perform other remarkable acts. You must have the Mystical Sensitivity feat to be trained in this skill. [B]Channel Cantrip/Orison (4 or more ranks; Trained Only): [/B]Those who channel power may cast 0-level spells at will. [B]Identify (4 or more ranks; Trained Only):[/B] As a full-round action, you can enter a trance. In this state, you remain fully aware of your surroundings. A successful spellcraft check could provide you the following information: [B]DC 15 + spell level[/B] * Identify a spell being cast. (You must see or hear the spell’s verbal or somatic components.) No action required. No retry. * When using read magic, identify a glyph of warding or a symbol. No action required. * Learn a spell from a spellbook or scroll (wizard only). No retry for that spell until you gain at least 1 rank in Spellcraft (even if you find another source to try to learn the spell from). Requires 8 hours. * Prepare a spell from a borrowed spellbook (wizard only). One try per day. No extra time required. * When casting detect magic, determine a single mystical effect of a targeted item or creature you can see. (If the aura is not a spell effect, the DC is 15 + one-half caster level.) Determining the function of an inactive or passive effect requires one hour of concentration and leaves the user fatigued for one hour. [B]DC 20 + spell level[/B] * Identify a spell that’s already in place and in effect. You must be able to see or detect the effects of the spell. No action required. No retry. * Identify a potion. Requires 1 minute. No retry. * Identify materials created or shaped by magic, such as noting that an iron wall is the result of a wall of iron spell. No action required. No retry. * Decipher a written spell (such as a scroll) without using read magic. One try per day. Requires a full-round action. [B]DC 25 + spell level[/B] * After rolling a saving throw against a spell targeted on you, determine what that spell was. No action required. No retry. [B]DC 30 or higher[/B] * Understand a strange or unique magical effect, such as the effects of a magic stream. Time required varies. No retry. [B]Augury (Divine only): [/B]As a full-round action, you can make a DC 15 Spellcraft check to determine whether a particular action will yield favorable or unfavorable results to you in the immediate future (10 minutes or less). For example, you can make the check to determine whether destroying an evil altar will have immediate unforeseen repercussions. The answer does not take into account the long-term consequences of a contemplated action. Using the above example, a successful check would not portend a future encounter with vengeful cultists angered by the destruction of the altar. (The GM must assess the immediate consequences of the action, based on what he knows about the circumstances.) [B]Scrying: [/B]By making a caster level check + d20 roll, you can see and hear some creature, which may be at any distance. If the subject succeeds on a Will save, the scrying attempt simply fails. The difficulty of the save depends on how well you know the subject and what sort of physical connection (if any) you have to that creature. Furthermore, if the subject is on another plane, it gets a +5 bonus on its Will save. [B]Knowledge/ Will Save Modifier[/B] None/+10 Secondhand (you have heard of the subject)/+5 Firsthand (you have met the subject)/+0 Familiar (you know the subject well)/-5 [B]Connection/Will Save Modifier[/B] Likeness or picture/-2 Possession or garment/-4 Body part, lock of hair, bit of nail, etc./-10 [I]None: You must have some sort of connection to a creature you have no knowledge [/I]of. If the save fails, you can see and hear the subject and the subject’s immediate surroundings (approximately 10 feet in all directions of the subject). If the subject moves, the sensor follows at a speed of up to 150 feet. As with all divination (scrying) spells, the sensor has your full visual acuity, including any magical effects. In addition, the following spells have a 5% chance per caster level of operating through the sensor: detect chaos, detect evil, detect good, detect law, detect magic, and message. If the save succeeds, you can’t attempt to scry on that subject again for at least 24 hours. [B]Wizard, Sorcerer, or Bard Focus[/B] A mirror of finely wrought and highly polished silver costing not less than 1,000 gp. The mirror must be at least 2 feet by 4 feet. [B]Cleric Focus[/B] A holy water font costing not less than 100 gp. [B]Druid Focus[/B] A natural pool of water [/QUOTE]
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