Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard/Cleric of Wee Jas: An Open Invitation for Advice and Criticism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DestroyYouAlot" data-source="post: 3087305" data-attributes="member: 36618"><p>So, I'm the "default DM," the guy who <em>never</em> gets to play - until now. </p><p></p><p>One of the guys just kicked off a city-based "intrigues and double-dealing spiced with dungeon crawls" campaign last week, and I'm all a-flutter with the chance to actually run a PC. The PCs have been recruited from diverse backgrounds to form an "elite unit" attached to the city guard, with the personal might and legal clout to handle "special problems." It's actually going to be an interesting challenge to play <em>one</em> character, someone who's a little more complex than I can make my NPCs, and who's more than a "one-trick pony" in combat and other situations. Anyway, I figured I'd post his character concept and some of his vitals on here, and any ideas, advice or criticisms, would be welcome. </p><p></p><p>Basically, Cantharas is a wizard who was introduced to the cult of Wee Jas while attending the arcane university in New Dawn City. (This is a homebrew world that uses the Greyhawk pantheon with a smattering of other gods mixed in.) He's more concerned with the Law and Magic aspects of Wee Jas then her aspect as a Death goddess. He, himself is Lawful Good in alignment; he believes stability and respect for the law will increase happincess and enrich the lives of the people. However, he is far from shy about putting these views into action, and has little compunction about using magical power to advance his goals. </p><p></p><p>Personality-wise, he is somewhat cold and calculating, but ultimately compassionate, and wishes to help people. He has the scholarly wizard's contempt for those less educated then himself, but this will probably change with time - until his present adventure, he has scarcely been outside the walls of the city, and has had little contact with anyone outside the university for the last ten years or so. Luckily, he has sufficient people skills to mask any disdain he might have for those he deals with on a day-to-day basis. He does, however, have the disturbing tendency to constantly remind the people around him that the Stern Lady awaits them all.</p><p></p><p>He is more oriented towards arcane magic over divine. He prefers cold-oriented spells, utility and protection spells, and those which allow him to bend others to his goals without inflicting physical damage. He is physically unimpressive, and has no illusions otherwise, hence he places himself out of harm's way when possible. </p><p></p><p>Here's the numbers:</p><p></p><p>Cantharas Noxo, LG Male human Wiz3/Clr2 (Wee Jas) </p><p></p><p>Str 11 </p><p>Dex 12</p><p>Con 12</p><p>Int 16</p><p>Wis 14</p><p>Cha 12</p><p></p><p>Skills: Several ranks in Alchemy, Concentration, Knowledge (Arcana), Knowledge (religion), Knowledge (Monster Lore), Scry, and Spellcraft. Minor ranks in Bluff, Craft (scrimshander), Diplomacy, Gather Information, Heal, Knowledge (local), Knowledge (architecture), Listen, Search, Sense Motive, and Spot.</p><p></p><p>Feats: Scribe Scroll (class feature), Alertness (weasel familiar), Still Spell, Energy Substitution (cold), Brew Potion</p><p></p><p>Wizard spells known:</p><p> 0: all</p><p> 1: <em>alarm, charm person, enlarge, forceful shove</em> (from Dungeoncraft, by Fantasy Flight Games, basically forces target to make a Reflex save or be thrown back 3d6 ft. and knocked prone), <em>grease, mage armor, magic missle, summon monster I</em></p><p> 2: <em>cat's grace, web</em></p><p></p><p>Wizard spells usually memorized (adventuring list):</p><p> 0: <em>daze, light</em> (x2), <em>ray of frost</em></p><p> 1: <em>forceful shove, mage armor, magic missle</em></p><p> 2: <em>cat's grace, web</em></p><p> </p><p>Not the most inspiring list, admittedly, but a) he's a university-educated wizard, so he's going to have the "basics" to start with, and b) as stated above, he gravitates towards utility and protection spells. (OOC, the DM for this campaign is known for being pretty rough on PCs, so I'm planning on playing defense. Also, I'm big into the "wizard as handyman/technician" concept.) Also, note that there's no energy spells on there above 0 level, much less ones with the (cold) descriptor. He will generally memorize <em>ray of frost</em>, but the search for new cold spells is a prime reason he has decided to interrupt his studies to go adventuring. (<em>Snilloc's snowball</em> may or may not exist in this world, it remains to the DM to decide.) Also, splitting his wizard advancement with cleric levels means that he has to rely on scrolls for most of his "just in case" utility spells - he only has so many spell slots available. (Damn you, Jack Vance! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Cleric Domains: Law, Magic</p><p></p><p>Cleric spells commonly memorized:</p><p> 0: <em>create water, detect magic, guidance, read magic</em></p><p> 1: <em>bless, cause fear, command</em> Domain: <em>protection from chaos</em></p><p></p><p>0 levels for utility, 1st levels to teach the foolish and the lawless respect for the Witch Goddess! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Magic items: <em>+1 amulet of natural armor, +1 ring of protection</em> (these stack nicely with <em>mage armor</em>), <em>type I bag of holding</em> (sewn into the liner of my robe - or, "how to take everything including the kitchen sink into the dungeon with 11 Strength"), a <em>potion of cure moderate wounds</em> and a <em>potion of jump</em> in a potion belt, and scrolls with <em>alarm</em> (x2), <em>charm person</em> (x2), <em>fireball, grease</em> (x2), and <em>mage armor</em> (x6, now x5 after the first encounter last session), all in a scroll organizer. </p><p></p><p>Basically, I'm going for a cagey, defense-oriented mage, who, while inexperienced in the real world, has an extensive education on how to be an effective wizard and survive in a dungeon setting, and a clerical background to augment his arcane abilities. Any thoughts, ideas, advice or criticism would be more than welcome.</p></blockquote><p></p>
[QUOTE="DestroyYouAlot, post: 3087305, member: 36618"] So, I'm the "default DM," the guy who [i]never[/i] gets to play - until now. One of the guys just kicked off a city-based "intrigues and double-dealing spiced with dungeon crawls" campaign last week, and I'm all a-flutter with the chance to actually run a PC. The PCs have been recruited from diverse backgrounds to form an "elite unit" attached to the city guard, with the personal might and legal clout to handle "special problems." It's actually going to be an interesting challenge to play [i]one[/i] character, someone who's a little more complex than I can make my NPCs, and who's more than a "one-trick pony" in combat and other situations. Anyway, I figured I'd post his character concept and some of his vitals on here, and any ideas, advice or criticisms, would be welcome. Basically, Cantharas is a wizard who was introduced to the cult of Wee Jas while attending the arcane university in New Dawn City. (This is a homebrew world that uses the Greyhawk pantheon with a smattering of other gods mixed in.) He's more concerned with the Law and Magic aspects of Wee Jas then her aspect as a Death goddess. He, himself is Lawful Good in alignment; he believes stability and respect for the law will increase happincess and enrich the lives of the people. However, he is far from shy about putting these views into action, and has little compunction about using magical power to advance his goals. Personality-wise, he is somewhat cold and calculating, but ultimately compassionate, and wishes to help people. He has the scholarly wizard's contempt for those less educated then himself, but this will probably change with time - until his present adventure, he has scarcely been outside the walls of the city, and has had little contact with anyone outside the university for the last ten years or so. Luckily, he has sufficient people skills to mask any disdain he might have for those he deals with on a day-to-day basis. He does, however, have the disturbing tendency to constantly remind the people around him that the Stern Lady awaits them all. He is more oriented towards arcane magic over divine. He prefers cold-oriented spells, utility and protection spells, and those which allow him to bend others to his goals without inflicting physical damage. He is physically unimpressive, and has no illusions otherwise, hence he places himself out of harm's way when possible. Here's the numbers: Cantharas Noxo, LG Male human Wiz3/Clr2 (Wee Jas) Str 11 Dex 12 Con 12 Int 16 Wis 14 Cha 12 Skills: Several ranks in Alchemy, Concentration, Knowledge (Arcana), Knowledge (religion), Knowledge (Monster Lore), Scry, and Spellcraft. Minor ranks in Bluff, Craft (scrimshander), Diplomacy, Gather Information, Heal, Knowledge (local), Knowledge (architecture), Listen, Search, Sense Motive, and Spot. Feats: Scribe Scroll (class feature), Alertness (weasel familiar), Still Spell, Energy Substitution (cold), Brew Potion Wizard spells known: 0: all 1: [i]alarm, charm person, enlarge, forceful shove[/i] (from Dungeoncraft, by Fantasy Flight Games, basically forces target to make a Reflex save or be thrown back 3d6 ft. and knocked prone), [i]grease, mage armor, magic missle, summon monster I[/i] 2: [i]cat's grace, web[/i] Wizard spells usually memorized (adventuring list): 0: [i]daze, light[/i] (x2), [i]ray of frost[/i] 1: [i]forceful shove, mage armor, magic missle[/i] 2: [i]cat's grace, web[/i] Not the most inspiring list, admittedly, but a) he's a university-educated wizard, so he's going to have the "basics" to start with, and b) as stated above, he gravitates towards utility and protection spells. (OOC, the DM for this campaign is known for being pretty rough on PCs, so I'm planning on playing defense. Also, I'm big into the "wizard as handyman/technician" concept.) Also, note that there's no energy spells on there above 0 level, much less ones with the (cold) descriptor. He will generally memorize [i]ray of frost[/i], but the search for new cold spells is a prime reason he has decided to interrupt his studies to go adventuring. ([i]Snilloc's snowball[/i] may or may not exist in this world, it remains to the DM to decide.) Also, splitting his wizard advancement with cleric levels means that he has to rely on scrolls for most of his "just in case" utility spells - he only has so many spell slots available. (Damn you, Jack Vance! ;) ) Cleric Domains: Law, Magic Cleric spells commonly memorized: 0: [i]create water, detect magic, guidance, read magic[/i] 1: [i]bless, cause fear, command[/i] Domain: [i]protection from chaos[/i] 0 levels for utility, 1st levels to teach the foolish and the lawless respect for the Witch Goddess! ;) Magic items: [i]+1 amulet of natural armor, +1 ring of protection[/i] (these stack nicely with [i]mage armor[/i]), [i]type I bag of holding[/i] (sewn into the liner of my robe - or, "how to take everything including the kitchen sink into the dungeon with 11 Strength"), a [i]potion of cure moderate wounds[/i] and a [i]potion of jump[/i] in a potion belt, and scrolls with [i]alarm[/i] (x2), [i]charm person[/i] (x2), [i]fireball, grease[/i] (x2), and [i]mage armor[/i] (x6, now x5 after the first encounter last session), all in a scroll organizer. Basically, I'm going for a cagey, defense-oriented mage, who, while inexperienced in the real world, has an extensive education on how to be an effective wizard and survive in a dungeon setting, and a clerical background to augment his arcane abilities. Any thoughts, ideas, advice or criticism would be more than welcome. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard/Cleric of Wee Jas: An Open Invitation for Advice and Criticism
Top