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Wizard/Cleric of Wee Jas: An Open Invitation for Advice and Criticism
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<blockquote data-quote="DestroyYouAlot" data-source="post: 3089178" data-attributes="member: 36618"><p>Well, we're all still alive. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Of course, we've only been through a total of three monster encounters, all with single baddies that were too busy trying to eat the paladin to worry about little ol' me, but we survived a potential TPK trap to boot. The monsters were a manticore, an ettin, and a minotaur, and the death trap was an flooding elevator room that came within a round of drowning both the halfling and the paladin. (The <em>bag of holding</em> came in mighty handy in that particular jam, I managed to save the halfling's riding dog from drowning - although I'm not sure I'll ever get the wet dog smell out of my belongings.) </p><p></p><p>I took Magesmiley's advice and swapped the <em>mage armor</em> spell for <em>enlarge</em> and <em>command</em> for another <em>bless</em> at the earliest opportunity, both of which came in immediately handy. But the MVS (Most Valuable Spell) of the sessions was definitely good'ol <em>alarm</em> - one of the most useful and under-valued spells in the book. We had "cleared out" an ettin's lair, and found a passage behind it that led to a labyrinth complete with minotaur. However, once we'd mapped that out, offed the bullman, and declared it monster-free, we still had nagging evidence (in the form of giant bird-like tracks outside the lair) that we weren't done. There was no way to watch the lair without being seen ourselves, so I burned off an <em>alarm</em> scroll centered on the entrance and we retired to our comfy campsite. Less then an hour later, we were able to track <em>something</em> (we don't know what, exactly) to a previously-undiscovered secret door leading to the aforementioned death trap, and more tunnels (to be continued)...</p></blockquote><p></p>
[QUOTE="DestroyYouAlot, post: 3089178, member: 36618"] Well, we're all still alive. ;) Of course, we've only been through a total of three monster encounters, all with single baddies that were too busy trying to eat the paladin to worry about little ol' me, but we survived a potential TPK trap to boot. The monsters were a manticore, an ettin, and a minotaur, and the death trap was an flooding elevator room that came within a round of drowning both the halfling and the paladin. (The [i]bag of holding[/i] came in mighty handy in that particular jam, I managed to save the halfling's riding dog from drowning - although I'm not sure I'll ever get the wet dog smell out of my belongings.) I took Magesmiley's advice and swapped the [i]mage armor[/i] spell for [i]enlarge[/i] and [i]command[/i] for another [i]bless[/i] at the earliest opportunity, both of which came in immediately handy. But the MVS (Most Valuable Spell) of the sessions was definitely good'ol [i]alarm[/i] - one of the most useful and under-valued spells in the book. We had "cleared out" an ettin's lair, and found a passage behind it that led to a labyrinth complete with minotaur. However, once we'd mapped that out, offed the bullman, and declared it monster-free, we still had nagging evidence (in the form of giant bird-like tracks outside the lair) that we weren't done. There was no way to watch the lair without being seen ourselves, so I burned off an [i]alarm[/i] scroll centered on the entrance and we retired to our comfy campsite. Less then an hour later, we were able to track [i]something[/i] (we don't know what, exactly) to a previously-undiscovered secret door leading to the aforementioned death trap, and more tunnels (to be continued)... [/QUOTE]
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Wizard/Cleric of Wee Jas: An Open Invitation for Advice and Criticism
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