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Wizard Cleric vs Artificer dilemma
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<blockquote data-quote="Jubilee" data-source="post: 2978079" data-attributes="member: 36594"><p>If you go scholar, get the Artificer to make you an Aureon's Spell Shard ASAP. It's effectivley half of a boccob's blessed book. You can find it in the core Eberron book, and it costs about 6,000. The advantage is that you will not have to pay to scribe spells into the shard.</p><p></p><p>Consider taking Collegiate Wizard, if you can talk your GM into it - this gives you 4 free spells a level instead of 2. </p><p></p><p>I play an archivist, which is somewhat similar to the scholar you describe, except I can only get divine spells (but from any source - ranger, paladin, druid, cleric, etc..) in an Eberron game, and ever since I got a spell shard, I have not had to worry much about scribing spells into my book. I put my freebie spells in a regular spellbook and all else in the shard. I'm now up to 4th level spells, and I have a quite sizeable amount of them, and I'm not yet close to running out of space on the shard.</p><p></p><p>As a pure caster, I never get into melee, and can use spells to attack or protect myself as need be, so I do not need to worry about most of the things that drain the other character's resources - armor, weapons, potions, ammo. This does help offset to a certain degree the amount of money you have to spend on scrolls and scribing.</p><p></p><p>According to the newest Dragon Magazine "Ask the Sage" Artificers can now make scrolls that are EITHER (instead of neither) arcane or divine, as designated by the artificer - this means you can probably get the artificer in the party to make you scrolls at a lower price - the best way to do this is to emphasize the advantage this has to the party - such as, wouldn't it be nice if I had mass cure light wounds for all of you? Wouldn't you like me to be able to Heal you? Wouldn't it be nice for everyone if I could cast circle of protection against evil? etc, etc, etc.</p><p></p><p>Keep a wish list of spells that you want to find, and remind the GM every once in a while. I've gotten one or two off of my wish list so far.. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's going to take the Artificer alot longer to replicate the spells you could cast as a Scholar, and he's probably going to have less of them per day. It also costs an artificer alot of time and money, even with the craft reserve, to make useful magic items, so I don't really think the Scholar is inherently more expensive.</p></blockquote><p></p>
[QUOTE="Jubilee, post: 2978079, member: 36594"] If you go scholar, get the Artificer to make you an Aureon's Spell Shard ASAP. It's effectivley half of a boccob's blessed book. You can find it in the core Eberron book, and it costs about 6,000. The advantage is that you will not have to pay to scribe spells into the shard. Consider taking Collegiate Wizard, if you can talk your GM into it - this gives you 4 free spells a level instead of 2. I play an archivist, which is somewhat similar to the scholar you describe, except I can only get divine spells (but from any source - ranger, paladin, druid, cleric, etc..) in an Eberron game, and ever since I got a spell shard, I have not had to worry much about scribing spells into my book. I put my freebie spells in a regular spellbook and all else in the shard. I'm now up to 4th level spells, and I have a quite sizeable amount of them, and I'm not yet close to running out of space on the shard. As a pure caster, I never get into melee, and can use spells to attack or protect myself as need be, so I do not need to worry about most of the things that drain the other character's resources - armor, weapons, potions, ammo. This does help offset to a certain degree the amount of money you have to spend on scrolls and scribing. According to the newest Dragon Magazine "Ask the Sage" Artificers can now make scrolls that are EITHER (instead of neither) arcane or divine, as designated by the artificer - this means you can probably get the artificer in the party to make you scrolls at a lower price - the best way to do this is to emphasize the advantage this has to the party - such as, wouldn't it be nice if I had mass cure light wounds for all of you? Wouldn't you like me to be able to Heal you? Wouldn't it be nice for everyone if I could cast circle of protection against evil? etc, etc, etc. Keep a wish list of spells that you want to find, and remind the GM every once in a while. I've gotten one or two off of my wish list so far.. :) It's going to take the Artificer alot longer to replicate the spells you could cast as a Scholar, and he's probably going to have less of them per day. It also costs an artificer alot of time and money, even with the craft reserve, to make useful magic items, so I don't really think the Scholar is inherently more expensive. [/QUOTE]
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