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Wizard Combo: Bleeding the Storm
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<blockquote data-quote="evillives" data-source="post: 4291051" data-attributes="member: 59787"><p>If someone else has this one, sorry for the repeat:</p><p></p><p>Got to be 13th level to do this one, and have the Blood Mage Paragon Path.</p><p></p><p>Round One: Use your Bolstering Blood feature as a free action to give yourself a 1d10 or 2d10 wound: the amount of damage you deal to yourself is equal to the amount of bonus psychic damage dealt with your next wizard paragon power or encounter or daily power. </p><p></p><p>Touch off Blood Pulse with a standard action (11th level paragon, deals 2d6 + Int in a burst 3 range 20, until end of your next turn target takes a d6 for each square it leaves)</p><p></p><p>Round Two: Touch off Thunderlance with a standard action (4d6 + Int, Close blast 5, target is pushed 4 squares)</p><p></p><p>Total potential damage to a target at the end of round two: 2d6 +1d10 (or 2d10) + Int + 4d6 + Int +1d6 +1d6+1d6+1d6, or 10d6 + 2[Int] +1d10 (or 2d10).</p><p></p><p>Question: Would the extra damage apply to the damage caused by the lingering Blood Pulse effect? I.E. Would a target take 1d6 + 1d10 (or 2d10) for each square it left? Oh please say yes.</p><p></p><p>Question: Can you fire off the Orb feature per encounter as a free action and extend the Blood Pulse "leave a square and take damage" effect? Oh please say yes.</p><p></p><p>Note: the 1d10/2d10 bonus psychic damage is a fixed amount equal to what you inflicted on yourself, so average of 5 for 1d10 and average of 11 for 2d10, I guess. So if the answer to question number 1 is yes, then the total potential damage at the end of round two would be:</p><p></p><p>2d6 + 5 or 11 + Int for Blood Pulse</p><p>4d6 + Int for Thunderlance</p><p>1d6 + 5 or 11 four times for leaving four squares, or</p><p></p><p>10d6 + 25 or 55 + 2 [Int mod]</p><p></p><p>Note: Nice but not necessary feats include Raging Storm, Arcane Reach and Resounding Thunder.</p><p></p><p>Note: Oh how I wish that bolstering blood power gave other powers the psychic keyword along with the extra damage....</p></blockquote><p></p>
[QUOTE="evillives, post: 4291051, member: 59787"] If someone else has this one, sorry for the repeat: Got to be 13th level to do this one, and have the Blood Mage Paragon Path. Round One: Use your Bolstering Blood feature as a free action to give yourself a 1d10 or 2d10 wound: the amount of damage you deal to yourself is equal to the amount of bonus psychic damage dealt with your next wizard paragon power or encounter or daily power. Touch off Blood Pulse with a standard action (11th level paragon, deals 2d6 + Int in a burst 3 range 20, until end of your next turn target takes a d6 for each square it leaves) Round Two: Touch off Thunderlance with a standard action (4d6 + Int, Close blast 5, target is pushed 4 squares) Total potential damage to a target at the end of round two: 2d6 +1d10 (or 2d10) + Int + 4d6 + Int +1d6 +1d6+1d6+1d6, or 10d6 + 2[Int] +1d10 (or 2d10). Question: Would the extra damage apply to the damage caused by the lingering Blood Pulse effect? I.E. Would a target take 1d6 + 1d10 (or 2d10) for each square it left? Oh please say yes. Question: Can you fire off the Orb feature per encounter as a free action and extend the Blood Pulse "leave a square and take damage" effect? Oh please say yes. Note: the 1d10/2d10 bonus psychic damage is a fixed amount equal to what you inflicted on yourself, so average of 5 for 1d10 and average of 11 for 2d10, I guess. So if the answer to question number 1 is yes, then the total potential damage at the end of round two would be: 2d6 + 5 or 11 + Int for Blood Pulse 4d6 + Int for Thunderlance 1d6 + 5 or 11 four times for leaving four squares, or 10d6 + 25 or 55 + 2 [Int mod] Note: Nice but not necessary feats include Raging Storm, Arcane Reach and Resounding Thunder. Note: Oh how I wish that bolstering blood power gave other powers the psychic keyword along with the extra damage.... [/QUOTE]
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