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General Tabletop Discussion
*Pathfinder & Starfinder
Wizard + Dungeon Door = Invincible Wizard?
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<blockquote data-quote="Rechan" data-source="post: 4593795" data-attributes="member: 54846"><p>Nothing like a trap to go off either. Something that makes the <em>door</em> an actual threat; either it's actually a monster in disguise (a mimic?), a trap door underneath the door, or the door is false, rigged as an alarm (and the enemies come pouring in from the other avenues), or even trying to open the door summons monsters into the room the PCs are currently standing <em>in</em>. </p><p></p><p>Beyond just the door, think of the room beyond. Is it a trap? Imagine an illusionary set of monsters, built to have people rush in and attack them - and then anyone that rushes in is stuck in the room, while the real monsters come in from behind. What if there 'are no monsters' in the room because they heard the party battling, and thus are all hiding? What if the doorway is under a dark effect (Thus blocking LoS for anyone standing in the doorway)? Or the door is a literal portal; in order to go into the "room", you have to step into the portal and now you're in the middle of a new environment. </p><p></p><p>But I agree with designing a non-linear dungeon. Or a dungeon with, well, no doors; a cave complex, for instance.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4593795, member: 54846"] Nothing like a trap to go off either. Something that makes the [i]door[/i] an actual threat; either it's actually a monster in disguise (a mimic?), a trap door underneath the door, or the door is false, rigged as an alarm (and the enemies come pouring in from the other avenues), or even trying to open the door summons monsters into the room the PCs are currently standing [i]in[/i]. Beyond just the door, think of the room beyond. Is it a trap? Imagine an illusionary set of monsters, built to have people rush in and attack them - and then anyone that rushes in is stuck in the room, while the real monsters come in from behind. What if there 'are no monsters' in the room because they heard the party battling, and thus are all hiding? What if the doorway is under a dark effect (Thus blocking LoS for anyone standing in the doorway)? Or the door is a literal portal; in order to go into the "room", you have to step into the portal and now you're in the middle of a new environment. But I agree with designing a non-linear dungeon. Or a dungeon with, well, no doors; a cave complex, for instance. [/QUOTE]
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