Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard + Dungeon Door = Invincible Wizard?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="knasser" data-source="post: 4596788" data-attributes="member: 65151"><p>A lot of very useful advice has already been given so rather than repeat it or try to come up with my own variations on "put a monster behind him" etc, I'm going to come at this from a different angle.</p><p></p><p>I see two problems of misunderstanding. The first is that the player considers their character "squishy." I understand that in previous editions of D&D this was the case but in 4e it is much less so. Yes - the wizard is squishier than the fighters, etc, but he can actually take quite a bit of danger without risk of insta-kill. In short, your character is acting as if the first goblin is going to hack his head off in one swing. Losing hit points is like getting arrested. Before it happens, you're terrified. But after the first one, you realise it hasn't killed you and its only if it keeps on happening that you're going to come to a bad end. Your wizard needs to realise being attacked is not the end of the world and that 4e is designed for this. If the player does not accept this then he will resent personally you forcing his character into melee. I bet he's a staff wizard! You should put him in a situation where he has to beat up a goblin guard in melee in a dead magic zone to free his friends or something. Or perhaps there is some demon that can sense when magic is being used and if he magic missiles the guard, game over. Like the arrested analogy, he'll hate the situation, but afterwards he wont stop boasting about it to people. : D</p><p></p><p>The second problem is related, but broader. The Wizard isn't doing as much to help the party as his team-mates. For some reason, this is considered acceptable. In fact, it is probably considered acceptable to the point that if you do challenge the party to the level that you ought to be able to challenge them were everyone pulling their weight, they <strong>still</strong> wont adapt their tactics and will just blame you for being too tough on them. Your real challenge is to shift this bloody mindset they are stuck in. I mean, why don't the other characters who are risking their lives daily in going steel to steel with the enemy resent the coward who hides behind the door and chucks ranged attacks in, running at the first sign of danger? That's the real issue. Maybe you could have an NPC warlord or fighter or something along to mock the coward. Who knows? But you need to do something otherwise the wizard will always perceive your efforts to target him as unfair based on the strange notion that he's special somehow. Sure - he can't and shouldn't play the role of defender, but it's a gradiant between that and lilly-livered coward, not a binary either-or.</p><p></p><p>But just to add to the more tactical suggestions given eariler, also consider a running encounter. E.g. a long hallway with many side passages from which minions pour in constantly. The players have to get to the Plot Point at the far end so the wizard will have to stick with the rest of the party as it's a running battle. Bonus points if the wizard doesn't realise it's a running battle and tries to stay behind to give covering fire and then gets cut off and has to go toe to toe with some goblins whilst waiting for a rescue or fighting his way free. In fact - this is exactly the encounter I would use as my first lesson in "Don't Hide In Doorways." : D</p></blockquote><p></p>
[QUOTE="knasser, post: 4596788, member: 65151"] A lot of very useful advice has already been given so rather than repeat it or try to come up with my own variations on "put a monster behind him" etc, I'm going to come at this from a different angle. I see two problems of misunderstanding. The first is that the player considers their character "squishy." I understand that in previous editions of D&D this was the case but in 4e it is much less so. Yes - the wizard is squishier than the fighters, etc, but he can actually take quite a bit of danger without risk of insta-kill. In short, your character is acting as if the first goblin is going to hack his head off in one swing. Losing hit points is like getting arrested. Before it happens, you're terrified. But after the first one, you realise it hasn't killed you and its only if it keeps on happening that you're going to come to a bad end. Your wizard needs to realise being attacked is not the end of the world and that 4e is designed for this. If the player does not accept this then he will resent personally you forcing his character into melee. I bet he's a staff wizard! You should put him in a situation where he has to beat up a goblin guard in melee in a dead magic zone to free his friends or something. Or perhaps there is some demon that can sense when magic is being used and if he magic missiles the guard, game over. Like the arrested analogy, he'll hate the situation, but afterwards he wont stop boasting about it to people. : D The second problem is related, but broader. The Wizard isn't doing as much to help the party as his team-mates. For some reason, this is considered acceptable. In fact, it is probably considered acceptable to the point that if you do challenge the party to the level that you ought to be able to challenge them were everyone pulling their weight, they [b]still[/b] wont adapt their tactics and will just blame you for being too tough on them. Your real challenge is to shift this bloody mindset they are stuck in. I mean, why don't the other characters who are risking their lives daily in going steel to steel with the enemy resent the coward who hides behind the door and chucks ranged attacks in, running at the first sign of danger? That's the real issue. Maybe you could have an NPC warlord or fighter or something along to mock the coward. Who knows? But you need to do something otherwise the wizard will always perceive your efforts to target him as unfair based on the strange notion that he's special somehow. Sure - he can't and shouldn't play the role of defender, but it's a gradiant between that and lilly-livered coward, not a binary either-or. But just to add to the more tactical suggestions given eariler, also consider a running encounter. E.g. a long hallway with many side passages from which minions pour in constantly. The players have to get to the Plot Point at the far end so the wizard will have to stick with the rest of the party as it's a running battle. Bonus points if the wizard doesn't realise it's a running battle and tries to stay behind to give covering fire and then gets cut off and has to go toe to toe with some goblins whilst waiting for a rescue or fighting his way free. In fact - this is exactly the encounter I would use as my first lesson in "Don't Hide In Doorways." : D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wizard + Dungeon Door = Invincible Wizard?
Top