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Wizard: Essential Class or Scared Cow
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<blockquote data-quote="Delta" data-source="post: 3600535" data-attributes="member: 40269"><p>The very fact that you start having to going through grammatical big-letter, little-letter contortions is more complication than I want to deal with in my gaming. I don't want any part of a game where that was recognized in the rules-as-written. Fortunately, that's not the fundamental assumption of D&D; again, I'm still used to OD&D/AD&D where each class <em>level</em> had its own recognized in-game title. That's the philosophy that generated the class system in the first place.</p><p></p><p>No, I don't agree that a Fighter killing someone makes them an assassin or an Assassin or an assAssin or anything else. They're a fighter who got paid to kill someone. </p><p></p><p>Example: My dad once in a while teaches a university class, but he doesn't call himself a teacher; he's a doctor. My girlfriend will take photos for bands sometimes (for money), but she never identifies as a photographer; she's an artist/web designer. I've had a few gaming articles published, but I can't say I'm a game designer; I'm a teacher/musician. </p><p></p><p>An identity is more than just something you do once; it takes specific training, skill, career advancement, and public recognition about what you're doing. Some people identify themselves in a few roles (perhaps 2 or 3, a "triple threat"), but I don't know anyone who identifies themselves with 6 or 7 or 8 conjoined active occupations on their resume (as implied by completely unrestricted multiclassing).</p></blockquote><p></p>
[QUOTE="Delta, post: 3600535, member: 40269"] The very fact that you start having to going through grammatical big-letter, little-letter contortions is more complication than I want to deal with in my gaming. I don't want any part of a game where that was recognized in the rules-as-written. Fortunately, that's not the fundamental assumption of D&D; again, I'm still used to OD&D/AD&D where each class [i]level[/i] had its own recognized in-game title. That's the philosophy that generated the class system in the first place. No, I don't agree that a Fighter killing someone makes them an assassin or an Assassin or an assAssin or anything else. They're a fighter who got paid to kill someone. Example: My dad once in a while teaches a university class, but he doesn't call himself a teacher; he's a doctor. My girlfriend will take photos for bands sometimes (for money), but she never identifies as a photographer; she's an artist/web designer. I've had a few gaming articles published, but I can't say I'm a game designer; I'm a teacher/musician. An identity is more than just something you do once; it takes specific training, skill, career advancement, and public recognition about what you're doing. Some people identify themselves in a few roles (perhaps 2 or 3, a "triple threat"), but I don't know anyone who identifies themselves with 6 or 7 or 8 conjoined active occupations on their resume (as implied by completely unrestricted multiclassing). [/QUOTE]
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