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Wizard Eyeball Transplant
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<blockquote data-quote="Hunter" data-source="post: 1197101" data-attributes="member: 14845"><p>I have been running a 3 E game in the World of Greyhawk converting over the Village of Hommlet. One of my players wanted to play a wizard hailing from the Caliphate of </p><p>Ekbir. No problem. He insisted on completely concealing his features with a great cowl.</p><p></p><p>‘None can see my face, for it is hidden in the shadows of my cowl. I never reveal my face. No one knows what I really look like..’-lol! (at first level)</p><p></p><p>Anyway he played his character (all dressed in black desert dervish robes) most dramatically, scaring the beejesus out of the Village inhabitants but not intentionally. Just dramatically playing his character. I got into playing the inhabitants shocked and a little scared every time he encountered them or walked into an establishment. I would let him know that they were scared but it didn’t seem to register on the player. He always would say something like-‘No, no its alright I’m here to help you crush the evil of the moathouse’ or something like that. </p><p></p><p>Anyway I decided to go with it (the player was doing really good and having a great time) so I made a reason for his strange shadowy concealment.</p><p>What his master had done was to surgically transplant some type of creature’s eyes into his fledgling pupil. This gives him nightvision and maybe able to see invisible creatures.</p><p>His master is an arch-mage and his ulterior motive is to use the eyes to see through as a kind of camera or scrying device or maybe a conduit to his scrying device (like to a crystal ball). Maybe so when he looks he can see things closer (through the wizard’s eyes) than he could if he used his crystal ball. I don’t know. He has another motive and use for his disciple that comes up later in the game.</p><p></p><p>The real reason is to give the character an excuse for his dramatic concealment of his face. I asked the player first if he thought that would be cool for his character and he was all for it.</p><p>Since then things have worked out great and he has grown more experienced and powerful. Now he is 7th level (8th with his quasit familiar). He is not evil. His eyes have been put on the backburner up to now and I thought that it would be cool to add more to this.</p><p></p><p>I was looking for suggestions as to what type race/creature’s eyeballs I could put in his head. Also any suggestions for new kinds of abilities/powers/feats that I might be able to add to this power (Possibly through the connection with his arch-mage) would be most helpful.</p><p></p><p></p><p>~Hunter</p></blockquote><p></p>
[QUOTE="Hunter, post: 1197101, member: 14845"] I have been running a 3 E game in the World of Greyhawk converting over the Village of Hommlet. One of my players wanted to play a wizard hailing from the Caliphate of Ekbir. No problem. He insisted on completely concealing his features with a great cowl. ‘None can see my face, for it is hidden in the shadows of my cowl. I never reveal my face. No one knows what I really look like..’-lol! (at first level) Anyway he played his character (all dressed in black desert dervish robes) most dramatically, scaring the beejesus out of the Village inhabitants but not intentionally. Just dramatically playing his character. I got into playing the inhabitants shocked and a little scared every time he encountered them or walked into an establishment. I would let him know that they were scared but it didn’t seem to register on the player. He always would say something like-‘No, no its alright I’m here to help you crush the evil of the moathouse’ or something like that. Anyway I decided to go with it (the player was doing really good and having a great time) so I made a reason for his strange shadowy concealment. What his master had done was to surgically transplant some type of creature’s eyes into his fledgling pupil. This gives him nightvision and maybe able to see invisible creatures. His master is an arch-mage and his ulterior motive is to use the eyes to see through as a kind of camera or scrying device or maybe a conduit to his scrying device (like to a crystal ball). Maybe so when he looks he can see things closer (through the wizard’s eyes) than he could if he used his crystal ball. I don’t know. He has another motive and use for his disciple that comes up later in the game. The real reason is to give the character an excuse for his dramatic concealment of his face. I asked the player first if he thought that would be cool for his character and he was all for it. Since then things have worked out great and he has grown more experienced and powerful. Now he is 7th level (8th with his quasit familiar). He is not evil. His eyes have been put on the backburner up to now and I thought that it would be cool to add more to this. I was looking for suggestions as to what type race/creature’s eyeballs I could put in his head. Also any suggestions for new kinds of abilities/powers/feats that I might be able to add to this power (Possibly through the connection with his arch-mage) would be most helpful. ~Hunter [/QUOTE]
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