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Wizard Eyeball Transplant
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<blockquote data-quote="Hunter" data-source="post: 1198073" data-attributes="member: 14845"><p>Yes,YES beholder eyes hmmmmm…why it was so obvious I overlooked it!!!!!!</p><p>Bwahaahaaha..ha. heh heh….heh.</p><p></p><p>I think I will make his eyes on stalks as well like Fritz Lieber’s Fahfrd and Grey Mouser’s wizard Ninguable of the Many Eyes.</p><p></p><p>That way as he gains new abilities with the eyes they will sort of come to life at certain moments rising out of his skull to look around-(say when he is looking through at something interesting like a newfound tome of spells in some dungeon).</p><p>This of course is his master remote controlling the eyes for a better picture so to speak.</p><p>I do want the player to eventually control his eyes so I will take control of his eye balls only very rarely.</p><p></p><p>Thank you, ‘The Complete Guide to Beholders’ is a must for my campaign setting now!!!!</p><p></p><p>To Jgbrowning’s comment on the quasit, yes the player is slowly being turned to evil ways by his nasty familiar. There such bastards those little demons!!!</p><p> Another ‘gift’ granted to him by his master.</p><p>Its all part of a long range plotline of corruption/redemption for the player. Corrupted by evil only to rise up from this to finally redeem himself. The how and why I do not know. Yet.</p><p>When the game starts to take a life of its own, things seem to fall into place.</p><p>From fun and kooky Buffy type first level role playing to a reason for his shadowed cowl to now mid-level where the game is quite serious –(as the player now wields real power).</p><p></p><p>When playing this game I strangely thought of Paul Newman’s character in The Verdict.</p><p>Totally two different situations mind you, but still the fall down then the rise up theme.</p><p>Instead of alcohol my player will fall into the addiction of evil magical ability.</p><p>I did not know how until recently.</p><p>Deciding to give the player more freedom of choice I made up three dungeons completely randomly. I even used the old DMs guide of random dungeon generation(only to roll for the level difficulty of each adventure). Then I made up each adventure based on the random level of difficulty. I rolled two mid-level (dungeons) adventures and one high level one. </p><p>One was undead Desert Dervishes (ghouls) complete with character classes raiding unsuspecting nomads and living in a sand buried underground crypt. To add more to the plot of this adventure the lead ghoul was once a disciple of the arch-mage and the players rival.</p><p>The other adventure concerned a map to a gem mine found by the player when he found a man dead in his room (hung himself). He had had a drink with the player earlier showing signs of great sorrow on how he lost his mine everything to a fierce tribe of Bugbears located North of the Caliphate of Ekbir.</p><p>The High level adventure is the classic dwarves looking for wizard or priest to go on expedition to uncover some lost prospecting tunnels of an old relation. This old dwarf was in turn looking for a long lost city of the dwarves-(through archaeological digging)</p><p>What he found first was an ancient human city that apparently built next to the old dwarven mountain city. Inadvertantly the old dwarf had uncovered a lost and fabled city of wicked humans called Leng-(Leng from H.P. Lovecraft).</p><p>The player knew from his Lore skill that Leng was said to have been ruled by a powerful Wizard. Incredibly powerful he was said to have survived the Invoked Devastation and flee to the Yatil Mountains, to establish the horrifying City of Leng. Fables tell of his vile deeds and his great artifacts he possessed. One such artifact was a staff, a staff of the Magi!!!!!</p><p></p><p>Well I should have known before I created all three adventures that the player would go for the staff of the Magi. This put me in a challenging position. I was effectively painting myself into a corner. There was no way at his current level that he could face the being creature that was guardinig the staff at the lowest level of that dungeon. </p><p>What I needed was something that would enable him to increase his power dramatically as well as not give him another magic item to get (effectively) an artifact!!!</p><p>Friends I gave him many powerful friends but still around his level of power. Still looking at the stats it was not enough. I was thinking of giving him the opportunity of finding powerful scrolls or even a new magic item I was coining a philosopher’s stone of my creation. Something to give him the ability to face or thwart (through magical burglary) what dwelt below….</p><p></p><p>Like divine providence my solution came in the form of another gaming supplement:</p><p>Blight Magic. Another Mystic Eye Games product.</p><p>It not only helps the spellcaster increase his power dramatically and quickly, it corrupts the individual as well. Which fits perfectly into my plotline!!!!!</p><p>Not only that but now I think I have a reason as to why the arch-mage created those eyes in my player.</p><p>The arch-mage wishes to study Blight Magic without incurring the corruptive influence that goes along with reading such magical tomes.</p><p>Thus he first creates the eyes then begins to slowly corrupt his disciple (through a Quasit) until he reaches the lost city of Leng to where he will find the tomes of Blight Magic.</p><p>By slowly corrupting him the arch-mage makes the player susceptible to the addiction of power the Blight Magic has to offer. In turn allowing the arch mage the ability to read the magic without incurring the corruptive influences gained through the side effects of Blight Magic.</p><p>How I am going to eventually get the player out of this and return to normal I do not know. Yet.</p><p>My new question however is this:</p><p></p><p>Would the arch-mage be susceptible to a curse or corruptive influence if say he read the magical tome through his disciples camera-like eyes???</p><p></p><p>~Hunter</p></blockquote><p></p>
[QUOTE="Hunter, post: 1198073, member: 14845"] Yes,YES beholder eyes hmmmmm…why it was so obvious I overlooked it!!!!!! Bwahaahaaha..ha. heh heh….heh. I think I will make his eyes on stalks as well like Fritz Lieber’s Fahfrd and Grey Mouser’s wizard Ninguable of the Many Eyes. That way as he gains new abilities with the eyes they will sort of come to life at certain moments rising out of his skull to look around-(say when he is looking through at something interesting like a newfound tome of spells in some dungeon). This of course is his master remote controlling the eyes for a better picture so to speak. I do want the player to eventually control his eyes so I will take control of his eye balls only very rarely. Thank you, ‘The Complete Guide to Beholders’ is a must for my campaign setting now!!!! To Jgbrowning’s comment on the quasit, yes the player is slowly being turned to evil ways by his nasty familiar. There such bastards those little demons!!! Another ‘gift’ granted to him by his master. Its all part of a long range plotline of corruption/redemption for the player. Corrupted by evil only to rise up from this to finally redeem himself. The how and why I do not know. Yet. When the game starts to take a life of its own, things seem to fall into place. From fun and kooky Buffy type first level role playing to a reason for his shadowed cowl to now mid-level where the game is quite serious –(as the player now wields real power). When playing this game I strangely thought of Paul Newman’s character in The Verdict. Totally two different situations mind you, but still the fall down then the rise up theme. Instead of alcohol my player will fall into the addiction of evil magical ability. I did not know how until recently. Deciding to give the player more freedom of choice I made up three dungeons completely randomly. I even used the old DMs guide of random dungeon generation(only to roll for the level difficulty of each adventure). Then I made up each adventure based on the random level of difficulty. I rolled two mid-level (dungeons) adventures and one high level one. One was undead Desert Dervishes (ghouls) complete with character classes raiding unsuspecting nomads and living in a sand buried underground crypt. To add more to the plot of this adventure the lead ghoul was once a disciple of the arch-mage and the players rival. The other adventure concerned a map to a gem mine found by the player when he found a man dead in his room (hung himself). He had had a drink with the player earlier showing signs of great sorrow on how he lost his mine everything to a fierce tribe of Bugbears located North of the Caliphate of Ekbir. The High level adventure is the classic dwarves looking for wizard or priest to go on expedition to uncover some lost prospecting tunnels of an old relation. This old dwarf was in turn looking for a long lost city of the dwarves-(through archaeological digging) What he found first was an ancient human city that apparently built next to the old dwarven mountain city. Inadvertantly the old dwarf had uncovered a lost and fabled city of wicked humans called Leng-(Leng from H.P. Lovecraft). The player knew from his Lore skill that Leng was said to have been ruled by a powerful Wizard. Incredibly powerful he was said to have survived the Invoked Devastation and flee to the Yatil Mountains, to establish the horrifying City of Leng. Fables tell of his vile deeds and his great artifacts he possessed. One such artifact was a staff, a staff of the Magi!!!!! Well I should have known before I created all three adventures that the player would go for the staff of the Magi. This put me in a challenging position. I was effectively painting myself into a corner. There was no way at his current level that he could face the being creature that was guardinig the staff at the lowest level of that dungeon. What I needed was something that would enable him to increase his power dramatically as well as not give him another magic item to get (effectively) an artifact!!! Friends I gave him many powerful friends but still around his level of power. Still looking at the stats it was not enough. I was thinking of giving him the opportunity of finding powerful scrolls or even a new magic item I was coining a philosopher’s stone of my creation. Something to give him the ability to face or thwart (through magical burglary) what dwelt below…. Like divine providence my solution came in the form of another gaming supplement: Blight Magic. Another Mystic Eye Games product. It not only helps the spellcaster increase his power dramatically and quickly, it corrupts the individual as well. Which fits perfectly into my plotline!!!!! Not only that but now I think I have a reason as to why the arch-mage created those eyes in my player. The arch-mage wishes to study Blight Magic without incurring the corruptive influence that goes along with reading such magical tomes. Thus he first creates the eyes then begins to slowly corrupt his disciple (through a Quasit) until he reaches the lost city of Leng to where he will find the tomes of Blight Magic. By slowly corrupting him the arch-mage makes the player susceptible to the addiction of power the Blight Magic has to offer. In turn allowing the arch mage the ability to read the magic without incurring the corruptive influences gained through the side effects of Blight Magic. How I am going to eventually get the player out of this and return to normal I do not know. Yet. My new question however is this: Would the arch-mage be susceptible to a curse or corruptive influence if say he read the magical tome through his disciples camera-like eyes??? ~Hunter [/QUOTE]
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