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Wizard Familiar
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<blockquote data-quote="Turtlejay" data-source="post: 4477526" data-attributes="member: 70267"><p>A player in a campaign I am co-DMing really wants to have a wizard's familiar. In my searching the web I was unable to find anything I thought was really fitting. Using some ideas I read and poached from a handful of attempts, and hashing this out with the player and the other DM has yielded the following result:</p><p></p><p>First, a feat:</p><p></p><p>Ritual Knowledge (Familiar)</p><p><strong>Prerequisites: </strong>Trained in Arcana, Ritual Caster Feat</p><p><strong>Benefit:</strong> You learn the Familiar Ritual</p><p></p><p>Second, the ritual:</p><p></p><p>Familiar</p><p><em>You call a portion of your being into the world as a small creature. This creature will be your new familiar.</em></p><p></p><p><strong>Level: </strong>4</p><p> <strong>Category:</strong> Creation</p><p><strong>Time:</strong> 1 hour</p><p><strong>Duration: </strong>Permanent</p><p><strong>Component Cost: </strong>400 GP</p><p><strong>Market Price: </strong>Unavailable</p><p><strong>Key Skill: </strong>Arcana</p><p></p><p></p><p>You bring into being a small animal of a type chosen by you. While in all respects it looks like the real thing, it is in fact a part of you. It communicates with you verbally, and speaks the languages you speak. Your familiar possesses a number of Hit Points equal to your Healing Surge value. At the time of creation you lose one healing surge to your familiar and it is only regained on it's destruction or dismissal. The small animal gains all movement types but none of the special abilities of the animal you chose. It must remain within 20 squares of you at all times, or it is dismissed. If your familiar is destroyed by any means you must wait until you take an extended rest to call another. During combat a familiar shares your actions. You may at any time elect to have your familiar take any of your standard, move, or minor actions. A familiar has no natural attack. Calling a familiar grants the following utility power:</p><p></p><p>Alter Familiar</p><p>With a thought your companion melds into a different, more useful shape</p><p>Daily✦ Arcane, Polymorph</p><p>Minor Action Ranged 10</p><p>Target: Familiar</p><p>Effect: Your familiar changes shape into another small animal. As the original it gains the movement types but not the special abilities of the animal it resembles.</p><p>Special: At 11th level this becomes twice daily, at 21st it becomes three times daily.</p><p></p><p></p><p>And we add a second feat:</p><p></p><p>Close bond (Familiar)</p><p><strong>Prerequisites: </strong>Ritual Knowledge (Familiar) Feat</p><p> <strong>Benefit:</strong> You learn the Deliver Spell Utility Power</p><p></p><p>Deliver Spell</p><p>You gesture with your implement and magic power bursts from your familiar.</p><p>Encounter ✦ Arcane, Implement</p><p>Standard Action Ranged 10</p><p>Target: Familiar</p><p></p><p> Effect: You make all attack rolls and determinations as normal, but the power emanates from your familiar. Powers with the weapon keyword or other powers that rely on a melee or ranged attack do not function in conjunction with this power.</p><p></p><p>We have not decided if the Deliver Spell Utility is powerful enough to warrant *replacing* a Utility Power, and this is a work in progress. I post it here to get input. What do you all think?</p><p></p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 4477526, member: 70267"] A player in a campaign I am co-DMing really wants to have a wizard's familiar. In my searching the web I was unable to find anything I thought was really fitting. Using some ideas I read and poached from a handful of attempts, and hashing this out with the player and the other DM has yielded the following result: First, a feat: Ritual Knowledge (Familiar) [B]Prerequisites: [/B]Trained in Arcana, Ritual Caster Feat [B]Benefit:[/B] You learn the Familiar Ritual Second, the ritual: Familiar [I]You call a portion of your being into the world as a small creature. This creature will be your new familiar.[/I] [B]Level: [/B]4 [B]Category:[/B] Creation [B]Time:[/B] 1 hour [B]Duration: [/B]Permanent [B]Component Cost: [/B]400 GP [B]Market Price: [/B]Unavailable [B]Key Skill: [/B]Arcana You bring into being a small animal of a type chosen by you. While in all respects it looks like the real thing, it is in fact a part of you. It communicates with you verbally, and speaks the languages you speak. Your familiar possesses a number of Hit Points equal to your Healing Surge value. At the time of creation you lose one healing surge to your familiar and it is only regained on it's destruction or dismissal. The small animal gains all movement types but none of the special abilities of the animal you chose. It must remain within 20 squares of you at all times, or it is dismissed. If your familiar is destroyed by any means you must wait until you take an extended rest to call another. During combat a familiar shares your actions. You may at any time elect to have your familiar take any of your standard, move, or minor actions. A familiar has no natural attack. Calling a familiar grants the following utility power: Alter Familiar With a thought your companion melds into a different, more useful shape Daily✦ Arcane, Polymorph Minor Action Ranged 10 Target: Familiar Effect: Your familiar changes shape into another small animal. As the original it gains the movement types but not the special abilities of the animal it resembles. Special: At 11th level this becomes twice daily, at 21st it becomes three times daily. And we add a second feat: Close bond (Familiar) [B]Prerequisites: [/B]Ritual Knowledge (Familiar) Feat [B]Benefit:[/B] You learn the Deliver Spell Utility Power Deliver Spell You gesture with your implement and magic power bursts from your familiar. Encounter ✦ Arcane, Implement Standard Action Ranged 10 Target: Familiar Effect: You make all attack rolls and determinations as normal, but the power emanates from your familiar. Powers with the weapon keyword or other powers that rely on a melee or ranged attack do not function in conjunction with this power. We have not decided if the Deliver Spell Utility is powerful enough to warrant *replacing* a Utility Power, and this is a work in progress. I post it here to get input. What do you all think? Jay [COLOR=#888888] [/COLOR] [/QUOTE]
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